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[Submission] Run Aground
#1
let's get the requirements for a post here done first:

-Run Aground
this map is definitely still a work in progress but i hope to update it with constructive criticism.  i've had much experience with the scene editor before but as i said, i don't know anything outside of the editor itself.

speaking of which, i want to update this as much as possible until it gets into the mod, if possible.  so all suggestions or problems are appreciated

things to be added:
-more flora, fence fixing along the path, more background items (perhaps?), ...
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#2
Along with the .SCO file we also need a scene code that you can find in scene.txt
VLKA_Benschie - Royal Guard, lvl 22 Alchemist
VLKA_Tanngnjostr - Master Peltast, lvl 16 Blacksmith
VLKA_Tanngrisnir - Marauder, lvl 19 Armorsmith
VLKA_Victim - Warden, lvl 37 Arrow Magnet
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#3
added

i must have forgotten to put it in yesterday night, it is for port_assault which is what i edited it on, i hope that works since i've not known how to rename it properly
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#4
This guide has some stuff on AI meshing, http://forum.nordinvasion.com/index.php?...493.0.html.
[Image: gQUGcYN.gif?1]
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#5
did AI mesh work on the entire map (or at least where the bots should be going) and i think it works, but i can't seem to properly test it ingame so i'll have to go by gut instinct that i did it correctly

also fixed some texturework up, i still feel it needs more flora but that can be edited later

also, scene.txt and .sco updated
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#6
Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly.
[Image: gQUGcYN.gif?1]
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#7
tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt?
VLKA_Benschie - Royal Guard, lvl 22 Alchemist
VLKA_Tanngnjostr - Master Peltast, lvl 16 Blacksmith
VLKA_Tanngrisnir - Marauder, lvl 19 Armorsmith
VLKA_Victim - Warden, lvl 37 Arrow Magnet
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#8
(17-06-2013, 05:47 PM)Benschie link Wrote:tried loading it into my map editor but no luck.... what multiscene are you using in the strings.txt?

it must be 16 since it's behind port assault which is what i did the map on
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#9
kk will try again today  Wink
VLKA_Benschie - Royal Guard, lvl 22 Alchemist
VLKA_Tanngnjostr - Master Peltast, lvl 16 Blacksmith
VLKA_Tanngrisnir - Marauder, lvl 19 Armorsmith
VLKA_Victim - Warden, lvl 37 Arrow Magnet
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#10
(17-06-2013, 05:54 AM)Jarold link Wrote:Just post a few screenshots of the AI mesh and that should give us an idea if you did it correctly.

Here are five ;
http://filesmelt.com/dl/mb_warband_2013-...-40-30.jpg
http://filesmelt.com/dl/mb_warband_2013-...-51-75.jpg
http://filesmelt.com/dl/mb_warband_2013-...-24-82.jpg

question: does it need to be flat to the ground or is this acceptable?  http://filesmelt.com/dl/mb_warband_2013-...-13-59.jpg
question: will they find their own way off of the ai mesh path or do i need to fill this in?  http://filesmelt.com/dl/mb_warband_2013-...-00-78.jpg
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