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[Submission] Run Aground
#12
The AI mesh needs to cover any area the player can go, and anywhere the nords will spawn at/need to go. I also heard something about problems happening when making big chunks of AI mesh faces. Also just make sure not to put the AI mesh under buildings or anything like that make them go around, from what I can see you didn't do that though.
[Image: gQUGcYN.gif?1]
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Messages In This Thread
Run Aground - by Sethja8 - 13-06-2013, 07:48 AM
Re: Run Aground - by Jarold - 16-06-2013, 11:04 PM
Re: Run Aground - by Sethja8 - 17-06-2013, 03:29 AM
Re: Run Aground - by Jarold - 17-06-2013, 05:54 AM
Re: Run Aground - by Benschie - 17-06-2013, 05:47 PM
Re: Run Aground - by Sethja8 - 17-06-2013, 06:39 PM
Re: Run Aground - by Benschie - 18-06-2013, 02:11 AM
Re: Run Aground - by Sethja8 - 18-06-2013, 11:36 PM
Re: Run Aground - by Sethja8 - 19-06-2013, 03:30 PM
Re: Run Aground - by Jarold - 19-06-2013, 07:12 PM
Re: Run Aground - by Sethja8 - 20-06-2013, 06:14 PM
Re: Run Aground - by Sethja8 - 29-06-2013, 12:10 AM
Re: Run Aground - by Benschie - 13-06-2013, 03:06 PM
Re: Run Aground - by Sethja8 - 13-06-2013, 03:22 PM



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