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Nord/Swadian Relic System & Town System
#7
(25-04-2015, 06:37 PM)Bobo link Wrote: Well, point 1 just seems to get down to looting more gold... I think this would only lead to inflation, not really changing anything else.

As to point 2: if those "town" or facilities would be house owned (like house crafting) but with all house members being able to contribute to their growth / upgrade and to use their production... That sounds quite interesting to me, current house crafting system has the downside that only leader can level it up and use it while house members do donate mats or not...

There have been some discussions concerning faction points that could be granted for house members performance and then used to house avail. So let's imagine such a thing: the house gets 1 level upgrade for house facilities for every 1 (or 2, or 5,...) million XP gained by its members. The facilities could produce mats needed to craft items and then the items themselves. On top level maybe even some house-specific items...

I don't really think looting something like even 100g-1k gold would have a massive impact on the market. And it would mainly be their to be like "oh hey i'm actually getting something" Instead of what is right now currently 100% luck, This whole system would still be based on luck however.

And for the house thing i would much more prefer this to be a player based thing and not a house one. This is just my say on it though and i would like to hear what others think it should be. A house project or a Player based one. Reasons i would like to keep it player based is that the players doing it would directly reap the rewards of it, and for players in inactive houses this would be almost useless to them if it was house based. And once again this would help players feel like they are getting something for spending their time instead of getting F*cked over by RNG.
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Re: Nord/Swadian Relic System & Town System - by monstersti - 30-04-2015, 06:56 PM



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