29-04-2012, 06:27 PM
maybe poison which (used with an arrow or a bolt or a throwing weapon (or a dagger for infs))
A) slows the enemy down
B) reduces percentage of health
C)reduces amount of health
D)makes bot change sides (getting swadian) for ?5?seconds
4 new items: poisoned arrows, bolts, throwing knifes and poisoned dagger
OR:
some kind of traps which you can lay on the ground (like spikes which take 5 dmg per nail)
OR:
acid which rests for 1 minute and dmg 2hp per second some bot is inside (players too) (great for throwing acidbottles as a supporter behind a shielding wall)
OR:
banners, horns and other instruments to raise moral
the alchemist should produce more items which are usable by both engineer and medic tree (like a banner which boosts attack of nearby allies by 25%) (also nice for enemy team target for ranged swadian units)
A) slows the enemy down
B) reduces percentage of health
C)reduces amount of health
D)makes bot change sides (getting swadian) for ?5?seconds
4 new items: poisoned arrows, bolts, throwing knifes and poisoned dagger
OR:
some kind of traps which you can lay on the ground (like spikes which take 5 dmg per nail)
OR:
acid which rests for 1 minute and dmg 2hp per second some bot is inside (players too) (great for throwing acidbottles as a supporter behind a shielding wall)
OR:
banners, horns and other instruments to raise moral
the alchemist should produce more items which are usable by both engineer and medic tree (like a banner which boosts attack of nearby allies by 25%) (also nice for enemy team target for ranged swadian units)