13-05-2015, 01:35 PM
True friendly fire is not something we are interested in introducing. It would be far too easy to cause trouble with.
As for the reflected friendly fire, the intention is to encourage people to be as accurate as possible when shooting at nords or swinging their sword wildly. As far as I know, the maximum amount of damage that you can receive from hitting a friendly is capped (something that we added to the game in an earlier update). You should not be losing all your health with one shot to an under-armored player. If this is happening, we will have to look into that damage cap to make sure it is still in place.
As for the reflected friendly fire, the intention is to encourage people to be as accurate as possible when shooting at nords or swinging their sword wildly. As far as I know, the maximum amount of damage that you can receive from hitting a friendly is capped (something that we added to the game in an earlier update). You should not be losing all your health with one shot to an under-armored player. If this is happening, we will have to look into that damage cap to make sure it is still in place.
CC_Warden_Kip | CC_Sentinel_Kip | CC_Guard_Kip | CC_Zweihander_Kip | CC_Marksman_Kip | CC_Pavise_Kip | CC_Peltast_Kip | CC_Marauder_Kip | others...