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Some suggestions and sort of mini complaints
#1
Hi all, in the past I have created suggestion threads which turned into a flame war, so I'm just going to state this now, anything that is abusive toward my self or another person who has commented on this post will not be accepted here. If you're opinion is different or the same, please share it, but as stated above, keep all negative comments to your self, no calling someone a 'asshole' because their opinion is different than your own.

Okay, now that's out of the way, I hope you enjoy these suggestions, and if you agree with something but don't think it's gone far enough or if you think you have the same concept of an idea but it would work better than share it! Smile

#1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

#2: Huscarls-

This is something that a friend was talking to me about earlier today and it makes total sense. The accuracy of these things is insane, I mean with the armor they have realistically they should be no where near as accurate as they are. The shield would throw them off balance, the weight of the armor would make it more fatiguing to throw, the angle of looking up would also affect the body of the huscarl when throwing, maybe this needs a Nerf to their accuracy. Make taking away a bit of proficiency would make them less OP.

#3: Trading-

This is by far the most important, I'm sure this has been suggested before. People should be able to trade without being in the same house, maybe introduce a trade where if 2 people are in separate houses, BOTH house leaders, need to approve the trade also that way there is no chance of people getting scammed. Or a minimized chance.

#4: House administration-

The house leader and captains need the ability to administrate the house more, example if a house name has a typo, or a house wants to change names they should be able to do so as they are paying to run a house. (This is not a cheap shot but merely a suggestion.) Example I'll just make up a house name  so no-one thinks I'm signalling out a house...
Say I wanted to create a house and I made one called Swadians chosen few but then after negotiating with another house I decide to enter an alliance with that house and help each other out I might want to change my name to Heroes of Calradia or something to let other people know we are in an alliance.

#5 House crafting-

I think there should be a house inventory, where people can donate anything they want, weapons, armors, crafting materials etc. The person who donates an item can remove the item any time they want, as well as the house leader of captains (ONLY FOR CRAFTING THEY CAN'T REMOVE IT JUST SO IT'S ON THEIR ACCOUNT.) So for example for leaders/captain they can use those items for crafting which would remove it from the house inventory but they could NOT just say I want to take out 50 hardened metal just so it's on my account to sell. If they wanted to craft something using their own materials they can simply select in a drop down box personal crafting house crafting.  This way it also eliminates risk of people donating items to the house leaders and then claiming they're being scammed, they would have every chance to remove their items, if a house is found removing people to stop them from taking their crafting mats back they will simply be banned. (If someone quits the house them selves they automatically forfeit the materials they have donated.)

#6 Crafting Materials-

Maybe add a larger variety of troops that drop some items. Like hardened metal, scales etc. Just simply drop the chances of getting them as a drop. OR make all possible spawns on a certain wave drop the certain item as others could on that same wave.. example on hard wave #2 give the Sergeants a chance to drop grinder helms as well. I mean in that particular example, you have a chance of getting a grinder helm or 1x bent sword. maybe increase the drop rate of the bent sword to say 5x or 10x this wont make it even but at least that wave will be worth doing.

After reading through some of these, I understand they may not be worded the greatest, if you are unsure, please let me know either on here or via PM and I will let you know what I meant if there is confusion.


P.S. some of these may have been discussed before and rejected or what ever, I'm just simply suggesting some things that I'd personally change or attempt to change if I was a dev. But it's completely up to the devs and the people I guess to decide these things.

Thanks for reading, sorry if I confused you.
Loots - 8
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Some suggestions and sort of mini complaints - by Jugg - 28-06-2015, 02:26 PM



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