Prices will keep increasing. The current system leads to high inflation as more and more money is in circulation. I actually think money will be so worthless that nobody will sell legendaries for gold anymore.
As long as the devs don't implement some kind of money sink this is inevitable.
Possible money sinks that I don't like:
- higher market fees
- sharp (x100) increase for buyable crafting goods (charcoal, candle,...)
- higher fees for houses, inviting players
- reselling of crafted stuff to the market even more discouraged
Better money sinks:
- Potions which you can use only one time. These could be buffs for 30 minutes to health, damage or some skill.
- Make explosive barrels and resurrection tomes buyable on the market (let's say for 5k-10k). But you can only use them one time.
As long as the devs don't implement some kind of money sink this is inevitable.
Possible money sinks that I don't like:
- higher market fees
- sharp (x100) increase for buyable crafting goods (charcoal, candle,...)
- higher fees for houses, inviting players
- reselling of crafted stuff to the market even more discouraged
Better money sinks:
- Potions which you can use only one time. These could be buffs for 30 minutes to health, damage or some skill.
- Make explosive barrels and resurrection tomes buyable on the market (let's say for 5k-10k). But you can only use them one time.