10-12-2011, 08:29 PM
With our last giant content patch finally live, and a few days to recover, we're back on the development warpath aiming to bring the support classes in game. To encourage teamwork and gameplay we are going to be introducing sub classes, these WILL NOT require class points, but instead will be level based along with an assist xp requirement. For example, the first tier of healer/engineer will be unlocked at level 8 and require 10k assist xp to unlock. Also you can only be one support class, so you will have to make the decision to be a medic OR engineer.
This is just a guide, so as always we would love to hear your feedback and suggestions for this
- Medic Class
- Tier 1: Basic bandages and self heal/buff consumables
- Tier 2: Basic group heal stuff, and slightly better self heal stuff
- Tier 3: average group heal stuff, best self heal bandage
- Tier 4: Best group heal, and slow basic resurrect
- Engineer Class
- Tier 1: Basic small barricade / deployable shields
- Tier 2: basic deployable ammo box
- Tier 3: Larger barricades and better ammo resupply devices
- Tier 4: Largest barricade and constructable explosives
This is just a guide, so as always we would love to hear your feedback and suggestions for this