30-07-2015, 05:52 PM
(30-07-2015, 04:26 PM)Madjosh link Wrote: This solution only delays the inevitable. there is a underlying issue with the way the levelling system works, not because it takes too long to level up in normals etc, but, rather, these new players stand no chance at reaching any waves that do give a good amount of exp. As it stands, completion of the hard and normal game modes heavily rely on a system of a few players carrying the majority with their better gear and characters. These players are no more skillfull than the bulk majority of the community, they just have better gear and items acquired through luck or hard graft. Of course it makes sense that these players should indeed be able to spirit along the run with their sheer presence but the game should not become an impossible task to level up in when in the absence of them.
elequently put. there has to be some sort of way to fill in some gaps in the system to help newer players with survival when there are few or no carries in the pubs, especially in the down times of the day. i agree with the idea of lowering of the level requirement of shc especially as mentioned by previous people.