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Nord Invasion about to fizzle out.
#82
(25-08-2015, 01:05 PM)Ribbed link Wrote: [quote author=Malong link=topic=45644.msg240347#msg240347 date=1440485122]
What? The factors that enable ranged to reach their potential is the presence of shield walls that prevent ranged from being attacked and interrupted altogether. That's the complete opposite of kiting an open area where pathing, timing, judgment of distance, fast aiming, etc all have to be taken into account to prevent interruption instead of mindlessly shooting behind some meat shields.

You're contradicting yourself.[/quote]
How? As I've stated, ranged is good when there's protection for it. There's no protection when you're kiting. So it's not overpowered when you're kiting. The act of movement by definition means you're not just rapid firing bots down. It's the shield wall tactic that makes ranged "overpowered" (by others' words, obviously).

(25-08-2015, 01:05 PM)Ribbed link Wrote: Anyways the point was that this is not a "classic rpg", your definition is completely absurd.
First of all, I clearly typed "classic RPG paradigm." The words "classic" and "RPG" are both adjectives modifying the noun of "paradigm." It's a classic paradigm that has existed in rpgs for much, if not all, of the genre's long history. Reading comprehension lesson aside (and I guess I really have to explain how adjectives and nouns work)...

(25-08-2015, 01:05 PM)Ribbed link Wrote: Saying something isn't overpowered because it relies on another class in a TEAMWORK game is laughable.
So it's overpowered as long as you have: 2-3 players shielding, 3-4 players slashing, good shields, good slashing + ranged + projectile weapons, top tier support items, a server with a desirable map, players that know how to peek, and melee players that aren't complete durdles. When you add a long list of prerequisites, it isn't overpowered. And yes it's a teamwork game, but how many hours of the day are there where there is not even enough people to play more than one server? Obviously discount this week where many more people are playing due to loot chance. Even assuming there are at least 17 players online at all times, willing to play Hard or Ragnarok, you still have other non-human factors to consider (their equipment, the servers).

(25-08-2015, 01:05 PM)Ribbed link Wrote: Going by your definition nothing can be overpowered as long as it cant solo an entire run (which archers can).
So as you note, archers (i.e. not even every ranged class) can solo, with these caveats:

* they have good gear
* they are good players
* it's normal or hard modes
** a well geared player kiting and completing modes meant for level 1-31 and level 32-39 characters
* not too many players are on the server so minimal rangers spawn

Much like the group Ragnarok server scenario above, if a bunch of prerequisites happen, they're "overpowered" (in modes that are meant for characters less than a week old).
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Messages In This Thread
Re: Nord Invasion about to fizzle out. - by Kip - 27-07-2015, 09:24 PM
Re: Nord Invasion about to fizzle out. - by Kip - 27-07-2015, 09:41 PM
Re: Nord Invasion about to fizzle out. - by DR. - 28-07-2015, 08:20 AM
Re: Nord Invasion about to fizzle out. - by bob - 28-07-2015, 11:30 PM
Re: Nord Invasion about to fizzle out. - by bob - 29-07-2015, 01:03 PM
Re: Nord Invasion about to fizzle out. - by DR. - 04-08-2015, 09:42 AM
Re: Nord Invasion about to fizzle out. - by DR. - 06-08-2015, 05:20 AM
Re: Nord Invasion about to fizzle out. - by Malong - 25-08-2015, 02:43 PM



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