03-02-2016, 08:08 PM
The biggest issue right now, how do I get rid of visible UV seams? It works alright on the blade because I can just use the sharp edges as seams, but as you have noticed on the guard I mirrored along the middle axis. When choosing the edges as seams I cant paint those properly which looks poorly done. How do you solve that problem on your models?
That white line is surrounding area bleeding into the texture, should probably fix that. :-\
That white line is surrounding area bleeding into the texture, should probably fix that. :-\