08-02-2016, 07:01 AM
(08-02-2016, 12:29 AM)Eyleen link Wrote:Tried adding both spikes (tip of dragon breaths) and blades (dragon axe) to the bow, both looked awful. For now im satisfied with it, more of a doodle anyway. And it was a good way to learn how to make vertex animations.Would be cool to see a Med box that not the stereotypical wood look
Now, moving on to my next side project, more diversity for medic boxes. Going to make this an interactive one.
Here is the system:
Mesh split in 2 parts, one part fixed, one part changeable, wood texture only. This way we can have 5 different looking medic boxes without having several textures.
I am not really satisfied with the colors yet, therefore I am going to release it for any of you to meddle with, if you can come up with any good color choices submit them back here.
How to:
Download me
Take any module, or just make a copy of Native.
Place the .dds files in Textures and the .brf file in Resources of the same module.
Open the brf with openBRF, select the wooden part of a medic box, med_box.0
Right click on it - Color Uniform..
Pick a color of your liking.
eg
Big Leaf Maple
Purple Heart (or a paten like that idk)
...