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Yes, I would love to see this ingame.
66.67%
14 66.67%
No, or I don't really care.
33.33%
7 33.33%
Total 21 vote(s) 100%
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Support for Cav
#1
Hello everyone,

I) What is it about?

I wanted to propose some support items for cavalry as a lot wish for it to improve. I was mainly thinking of two types of items which would provide :

1) Speed buff through a horn. (I've thought of it as I love to play one of the expansions: Viking conquest).

There would be 3 tiers for the horn, horn is usable or not, to be decided*, but its buff is for all friendlies in a certain area. (Like IRL when you would hear the noise). BUT THIS IS CAV EXCLUSIVE.

Tier 1: Give a speedbuff of +1% usable by tier 1 cav (range of medic box)

Craftable by alchemist.


Tier 2:
Give a speedbuff of +2% usable by tier 2 cav (Range of field medic)

Craftable by alchemist.


Tier 3: Give a speedbuff of +5% usable by tier 2 cav within the range of the entire map (MSK like).

Craftable by House Support level 10 .

2) Extra damage buff (I know some will contest this but hear it out - well read it out.), Given by a banner carried on the back of the person, like the current one existing. BUT THIS IS CAV EXCLUSIVE.

Tier 1: Give an attack damage buff of +1% usable by tier 1 cav (range of medic box)

Craftable by blacksmith.


Tier 2: Give an attack damage buff of +2% usable by tier 1 cav (Range of field medic)


Craftable by alchemist.


Tier 3: Give an attack damage buff of  +5% usable by tier 2 cav within the range of the entire map (MSK like).

Craftable by House Attacker level 10 .

NOTICE : Please note that every buff item will be :

1) Stackable IF it has one charge for a duration (t1 30seconds,t2 1minute,t3 2 minutes) but refillable. (which I think isn't that good, imagine wave 20, where people spawned 4-5 tier 3, having a couple of them stacked, it might get too easy then if 16 players are on it). But the goodthing is that it will push people to play cav more often. (This would be for the attack damage buff).

OR

2) Non-stackable where the use is permanent, let me explain: 1 tier 1 buff is always active within its range but not stacked with the other tiers 1, same for a tier 2 and the others tier 2 and the tiers 3 and others tiers 3.

Tier 1 and 2 and 3 are stackable, which would be a maximum of +8% damage or speed within range of the person. But they are not within their own range of level. So no duplicated buffs, otherwise we would be with permanents buffs of +80% damage (16*5%..). And I think this is the best option for the buffs, so there won't be any abuse. 


II) The models :

A) Meshes

The model for the speed buff can just be a horn, you could ask any other module's authorization to use one, or just model one, which I don't think would take that much of time to be honest. Just a low poly horn shaped thing, with a ivory or wooden texture, I don't mind personnally retexturing it. 

The model of the banner could be the same as the current one used as a reward for the tournament. And different tiers would have different textures. EG: (Wood, Copper, Steel as in damascus steel)

B) Animation:

Well, for the animation part, for the horn I don't think anyone would mind if there isn't any, it could be an attack animation with a sound notification + chat notification like the barrel & tome. 

For the banner, it's carried on the back, and locked this way. Cannot be dropped or transfered INGAME.

C) Effect animation:

For the horn it could be the medical signs in bluesh shades. The tiers will be divided within shades Tier1 Tier2 Tier3.
For the banner it can be the medical signs in reddish shades. The tiers will be divided within shades Tier1 Tier2 Tier3.

III) Crafting.

The crafting materials used for the horns should fix some markets issues as they would be:

A) Attack Damage Buff:

Tier1: 

Requires Blacksmith level 10:

Mixed glue x 3
Sturdy wood x 20
Basic wood x 40
Scrap metal x 20
Steel x 4
Dye x 10
Heavy Cloth x 30
Strap x 4

Creates : Small Swadian Banner x1
Yields 200 xp


Tier 2: 


Requires Alchemist level 14:

Mixed glue x 10
Sturdy wood x 50
Basic wood x 200
Hardened metal x 20
Copper bar x 10
Brass Bar x 2
Dye x 20
Heavy Cloth x 60
Strap x 20
Wooden Slat x 2

Creates :  Swadian Standard x1
Yields 400 xp


Tier 3:



Requires House Support Crafting level 10:

Mixed glue x 40
Sturdy wood x 200
Basic wood x 500
Wooden Slat x 10
Hardened metal x 50
Large Gold bar x 10
Gold Bar x 10
Dye x 100
Heavy Cloth x 200
Strap x 40
Damascus Steel x 5
Perfected metal x 5
Plate Mail x 2

Creates :  Swadian Battle Standard x1
Yields 400 xp

B) Speedbuff :

Tier 1:
Requires Alchemy level 10:


Mixed glue x 3
Sturdy wood x 20
Basic wood x 40
Scrap metal x 50
Steel x 4
Dye x 10
Strap x 4

Creates : Rusty Swadian Horn x1
Yields 200 xp

Tier 2:
Requires Alchemy level 14:



Mixed glue x 10
Sturdy wood x 50
Basic wood x 100
Hardened metal x 20
Copper bar x 10
Brass Bar x 2
Dye x 20
Heavy Cloth x 60
Strap x 20

Processed Wood x 40

Creates :  Swadian Horn x1
Yields 300 xp

Tier 3:

Requires House Support Crafting level 10:

Mixed glue x 40
Sturdy wood x 200
Basic wood x 200
Processed wood x200
Hardened metal x 50
Large Gold bar x 10
Gold Bar x 10
Dye x 100
Heavy Cloth x 200
Strap x 40
Damascus Steel x 5
Perfected metal x 5
Chains x 100
Chain Link x 50

Creates :  Swadian Battle Horn x1
Yields 400 xp

C) Eventual legendaries :

Well if the devs are interrested in this, maybe they can work on a some legendaries giving 8% or 10%, dropping only in cav.



So this is my idea, with actual numbers, actual crafting blueprints which I think would please a lot. If it doesn't or does please you, I would be glad to hear some constructed feedback as it took me a while to work on this. I am sorry if I did any mistakes, but I would be glad to read it. Smile

Thank you all for reading it, and thanks to our developpers who are doing a huge work on the mod and everyone that contributed.


- LordChaos (Legionnaire):  Armorsmith
- Kingsguard (Royal Guard):Blacksmith
- Swadian_Hunter (Archer) Jobless
- The_Impaler (Pikeman): Achemist 
- House Crafting: Defender 

01/04/16: Nothing
Reply


Messages In This Thread
Support for Cav - by LordChaos - 24-06-2016, 12:00 AM
RE: Support for Cav - by DR. - 24-06-2016, 01:17 AM
RE: Support for Cav - by LordChaos - 24-06-2016, 02:29 AM
RE: Support for Cav - by ZuS - 24-06-2016, 09:29 AM
RE: Support for Cav - by DR. - 24-06-2016, 10:18 AM
RE: Support for Cav - by LordChaos - 22-07-2016, 02:57 AM
RE: Support for Cav - by DR. - 22-07-2016, 05:37 PM
RE: Support for Cav - by Winter - 22-07-2016, 06:37 PM
RE: Support for Cav - by Sargent Q - 22-07-2016, 05:41 PM
RE: Support for Cav - by DR. - 22-07-2016, 05:57 PM
RE: Support for Cav - by Sven_Axeman - 22-07-2016, 06:41 PM
RE: Support for Cav - by Winter - 22-07-2016, 07:13 PM
RE: Support for Cav - by LordChaos - 23-07-2016, 01:49 AM
RE: Support for Cav - by Winter - 23-07-2016, 02:07 AM
RE: Support for Cav - by LordChaos - 24-07-2016, 12:18 AM
RE: Support for Cav - by Ribbed - 24-07-2016, 12:36 AM
RE: Support for Cav - by LordChaos - 28-07-2016, 12:58 PM
RE: Support for Cav - by DR. - 23-07-2016, 04:46 AM
RE: Support for Cav - by Winter - 23-07-2016, 05:11 AM
RE: Support for Cav - by Ribbed - 23-07-2016, 05:17 AM
RE: Support for Cav - by Orgarth - 28-07-2016, 03:00 PM



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