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Beer
#6
Fiddled around in the scripts and if I'm correct, this should do the trick I suggested. Pls add

[spoiler=module_mission_templates.py]


Code:
beer_heal = (ti_on_agent_hit, 0, 0, [],
   [(store_trigger_param_1, ":attacked_agent_id"),
    (store_trigger_param_2, ":attacker_agent_id"),
    (store_trigger_param_3, ":damage_dealt"),
    (try_begin),
        (agent_get_player_id,":attacked_player_id",":attacked_agent_id"),
        (agent_get_player_id,":attacker_player_id",":attacker_agent_id"),
        (player_get_team_no, ":attacked_agent_team",":attacked_player_id"),
        (player_get_team_no, ":attacker_agent_team",":attacker_player_id"),
        (agent_get_wielded_item, ":wielded_item", ":attacker_agent_id", 0),
        (try_begin),
            (eq, ":attacked_agent_team",":attacker_agent_team"),
            (eq, ":wielded_item", itm_beer),
            (agent_is_human, ":attacked_agent_id"),
            (try_begin),
                (store_agent_hit_points, ":attacked_agent_id", ":ally_health"),
                (agent_get_position, pos2, ":attacked_agent_id"),
                (lt, ":ally_health", 100),
                (val_add, ":ally_health", 5),
                (agent_set_hit_points, ":attacked_agent_id", ":ally_health", 0),
                (position_move_z, pos2, 50),
                (particle_system_burst, "psys_heal_effect", pos2, 200),
            (try_end),
        (try_end),
    (try_end),
    ])

[/spoiler]

pls no hate if things are off


Messages In This Thread
Beer - by Kaasovic - 13-11-2016, 04:44 AM
RE: Beer - by Bobo - 13-11-2016, 08:12 PM
RE: Beer - by Kaasovic - 13-11-2016, 11:18 PM
RE: Beer - by Looter - 13-11-2016, 08:27 PM
RE: Beer - by Consweber - 13-11-2016, 08:50 PM
RE: Beer - by Kaasovic - 29-11-2016, 09:21 PM



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