08-03-2018, 08:46 AM
I am in favour of keeping the accuracy as it is. Finally it allows you to hit a target further away with a throwing spear. It adds variety to the different throwing weapons. In regards the volcanic daggers: lets take a look at how they used to be before this patch.
volcanic:
Thrust Damage 60p
Accuracy 140
Speed 100
Missile Speed 30
Ammo 25
Weight 3
-Bonus Shields
Classes that can use
Thrust Damage 66p
Accuracy 140
Speed 82
Missile Speed 36
Ammo 15
Weight 5
-Bonus Shields
Polearm
Swing Damage 33b
Thrust Damage 45p
Length 80
Speed 91
-Bonus Shields
-Penetrate shield
useable by Master Peltast
There are a few things, which I thought were unbalanced comparing volcanic to rupturers:
1. The Ammo per slot compared to weight and damage
2. The ingame aim
3. The speed rating
4. Class Limitation of Rupturers
I'll start by explaining my first reason for this:
The weight was only about half of the rupturers weight, while the ammo is almost double. Furthermore, the damage per shot was only about 10% lower (66p to 60p). This leads to my next point, the ingame aim. Although it says 140 accuracy for both, the ingame aim for volcanic dagger was fully closed. However, for the rupturers, it is "alot" lower accuracy for only 10% damage increase. I am aware that the extra damage lowers the accuracy (l I think that the master peltast only weapon should have a fully closed ingame aim).
Moreover, the throwing speed of the daggers was 18 higher than those of the rupturers, which greatly increases the DPS at Pikeman can deal. My Final point is the class limitation of the rupturers, as it is master peltast only and the daggers are all pike heros.
I believe the throwing weapons are now alot more balanced. If we keep the realism somewhat in mind, it makes sense to throw a spear pretty accurate for 50 meter. However, the same doesnt apply to a dagger, which I can hardly imagine being thrown for 50 meter.
volcanic:
Thrust Damage 60p
Accuracy 140
Speed 100
Missile Speed 30
Ammo 25
Weight 3
-Bonus Shields
Classes that can use
- Marauder
- Master Peltast
- Halberdier
- Hoplite
Thrust Damage 66p
Accuracy 140
Speed 82
Missile Speed 36
Ammo 15
Weight 5
-Bonus Shields
Polearm
Swing Damage 33b
Thrust Damage 45p
Length 80
Speed 91
-Bonus Shields
-Penetrate shield
useable by Master Peltast
There are a few things, which I thought were unbalanced comparing volcanic to rupturers:
1. The Ammo per slot compared to weight and damage
2. The ingame aim
3. The speed rating
4. Class Limitation of Rupturers
I'll start by explaining my first reason for this:
The weight was only about half of the rupturers weight, while the ammo is almost double. Furthermore, the damage per shot was only about 10% lower (66p to 60p). This leads to my next point, the ingame aim. Although it says 140 accuracy for both, the ingame aim for volcanic dagger was fully closed. However, for the rupturers, it is "alot" lower accuracy for only 10% damage increase. I am aware that the extra damage lowers the accuracy (l I think that the master peltast only weapon should have a fully closed ingame aim).
Moreover, the throwing speed of the daggers was 18 higher than those of the rupturers, which greatly increases the DPS at Pikeman can deal. My Final point is the class limitation of the rupturers, as it is master peltast only and the daggers are all pike heros.
I believe the throwing weapons are now alot more balanced. If we keep the realism somewhat in mind, it makes sense to throw a spear pretty accurate for 50 meter. However, the same doesnt apply to a dagger, which I can hardly imagine being thrown for 50 meter.
Best Solo:
Normal 20 Completed
Hard 20 Completed
Ragnarok 19 incompleted
Normal 20 Completed
Hard 20 Completed
Ragnarok 19 incompleted