My theory is water textures. Cade placing uses water texture which probably sets cade point as water level, resulting in "fog" (which I guess is texture used below water level) in places lower than this cade.
Guess who's back?
[Closed] Visual Bugs
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Visual Bugs - by Forward - 01-11-2018, 01:56 PM
RE: Visual Bugs - by Andragora - 01-11-2018, 02:08 PM
RE: Visual Bugs - by ItsOK - 01-11-2018, 05:57 PM
RE: Visual Bugs - by Rydell - 01-11-2018, 06:21 PM
RE: Visual Bugs - by Forward - 01-11-2018, 07:12 PM
RE: Visual Bugs - by Sir Baron - 02-11-2018, 12:10 PM
RE: Visual Bugs - by Terath - 02-11-2018, 02:09 PM
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