05-11-2018, 07:16 PM
(05-11-2018, 06:45 PM)Kaasovic Wrote:(05-11-2018, 06:31 PM)Forward Wrote:(05-11-2018, 06:17 PM)Kaasovic Wrote:(05-11-2018, 06:13 PM)Forward Wrote:(05-11-2018, 11:08 AM)Kaasovic Wrote: Nah, engineers are engineers, medics are medics
Seriously, it's not an argument.
If you play let's say hard run with 2 engineers and medic and it's wave 9 incoming and both engineers are dead. How are you going to win? Before everyone can build cades, defend wave and continue run. And now it's a wipe. Using tomes is not an option so early in the run obviously.
I want to keep the roles separated as much as possible, so the class you pick actually matters. Tomes are ment to be used for strategic decisions, whether used to share loot or to keep a run from wiping.
It's a good thing that the game becomes a bit more challenging, keeps the minds fresh.
I think everyone regardless support class should be able to build cades, use barrels and tomes.
What's logic behind that hard role separation? Why do you think support class you picked should be important? This game is not about support classes.
Why do you think now a team from my example should wipe? Why are you trying to turn casual PvE mod into hardcore challenge? The_Russian already said about it, majority of players don't want hardcore/challenging experience, they just want to drop their cades onto ground and chill out shooting nords. It doesn't make them bad players who don't want to contribute to team success, but not everyone like competitive aspect of gaming. And as for myself I completely disagree with making this mod more challenging on basic level. It could be completely OK to make something like Uber-Rag mode for competitive players, but making game harder for everyone is completely wrong.
I think you are over exaggerating the problem here. Just because medic support items become only available to medics and barricades only becoming available to engineers, doesn't mean the mod is getting to a point where it is unplayable. As a reference, the original idea was that ragnarok was never supposed to be beatable, look at where we at now. Public runs can even beat that gamemode without the slightest of team work.
So is it wrong to make the game a tiny bit more challenging? I think not. The new support system makes sure that people feel like their support class actually matters. Medic have to heal and engineers have to build.
1. Playability is nothing, fun is only important. People choose fun games to playable ones.
2. Teamwork was always required to beat Rag. You think that teamwork should be huge effort, but even if you not peeking on 9 you're already contributing. I mean if people don't so stupid things and not contributing negatively it was never supposed to be difficult.
3. For roles in the team only main class should matter, are you shooting, or shielding or doing whatever else. Support class should be minor addition and should not affect gameplay so cardinally.
Whatever. I just don't like it how it now. But if you'll get more players then lose you'll make me wrong about it.