28-12-2018, 11:05 AM
(28-12-2018, 05:41 AM)Forward Wrote: Ah, nice ideology you have here. But maybe your dev team ideology is wrong, if so many people here against it? Personally I liked this mod because it was casual and relaxing. If I would wanted challenging gameplay there are a lot of other M&B mods and other games.
All recent changes were terrible for me. Adding OP health to infantry, new useless bots and maps, and building system is broken now.
Instead of fixing real problems plaguing this mod for ages. But since it's dead who cares now, new building system has made all other problems insignificant, well done.
We can't fix "problems" if we are unaware.
(28-12-2018, 09:38 AM)Cut-Me-Own-Throat-Dibbler Wrote:(26-12-2018, 11:35 PM)Kaasovic Wrote: The build point were introduced to limit the amount of barricades being build. Before the support overhaul was integrated it was very common to see people walling of everything and turn it into a ranged fest, basically requiring no skill at all. ...
Wouldn't it make sense to dynamically adjust the building points which are added every wave based on the number of people on the server? Or the number of engineers and their skill level? Or the game mode? As it is right now (with a flat 6 points per wave), less populated servers almost never run out of building points, whereas full servers (at least public ones) seem to have more issues with that. Which isn't all too surprising considering that larger Nord waves do much more damage to cades whereas the pool of newly available building points is the same no matter if it's going to be a handful or a large horde of Nords.
It totally makes sense. I have been made aware either in PM or on this thread that the barricades of new players are obsolete the majority of times. I overlooked this while this system was implemented and I want to thank you chaps for bringing that up. I'll add a poll to the OP that'll serve as a referendum on this matter. The outcome will be listened to and applied in a later patch.
As for the all of the of tower defense games I have played, all relied on skill and knowledge when certain "items" had to be "placed" etc. I don't know why the "tower defense" strategy in NordInvasion has to be skilless to a point where you can brain afk, but whatever I don't think that discussing this would be on topic.