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Making the cost of Hero a crafted mat (like a mini Dark Offering)
#4
(23-05-2019, 12:58 PM)Kriegstofu Wrote: do you convert all assist xp into gold or to level up?

It really is hard to amass all the mats tho

This is a new Id so do you level up an id by putting your xp into gold?

I only have seen 1 person that has done that and it took him so long he had trans and other shit by then when trans was almost 2m.

The point is if you start making a new hero so going from 0-hero this would be faster or at least easier to obtain the requirements for a hero.


(23-05-2019, 01:11 PM)Malong Wrote: The proportion of new players that train hero class instead of craft support items which cost less than said hero class is incredibly high as is. Requiring materials for hero would probably make it worse. Keep the system the same.

This is basically the argument of what should i get 1st "Thing" or Hero


The answer to that is really up to the player as points can be made for both of them. 
Even then its not much of a problem as when you do one you start working on the other normaly.
At some point, you do make a hero for the stats and to be abole to use better gear from light blue to red even some market place crap.


Why someone may do it this way.

Hero
If you pick up items that are better than cts you can use them better then if you picked Cts
...

Cts (for example)
If the run does not have throwing weapons as good as cts you will be stuck with them
...


Now atm cts are no longer close to a Mill they are not even 200k. So most people will have Cts before they go hero now.

However.

Back then good throwing in runs was not as common as it is atm. I would guess the avg run may even have a legendary in it or more.

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RE: Making the cost of Hero a crafted mat (like a mini Dark Offering) - by DR. - 23-05-2019, 01:40 PM



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