(23-05-2019, 05:33 PM)Woody Wrote: The 1st point can be referenced when I said it's up to the player when he gets hero vs (x) gear. I'm saying support comes in 3rd till you have the basic gear and hero.
"craft support items" from that I was to assume you meant all of them.
And even if you were to think that, my very next post specifically mentions two support items that provide far more utility to the whole team and are less expensive than hero class. Nonetheless, you bring up walls and barrels for some reason.
(23-05-2019, 05:33 PM)Woody Wrote: Join a server with a value of less than 3m and you are being carried as your game sense is little to none.
What?
(23-05-2019, 05:33 PM)Woody Wrote: What you want is protection ( support ) but for a new person lets face it they will want a better bow and better stats before they get some top crafted support.
And this thought process is wrong. If the item one wants is already going to be worse than the items being brought into the server, then that item has a zero value over replacement. To express this simply, if an item is strictly worse than another item of the same type that is being brought in, then it just litters the ground while better weapons are picked up.
Support items, however, are different: one's support items does not get replaced by another's. Add to the fact that intermediate support items are much less expensive than something like "a better bow," and even less expensive than training a hero class, and you get its value-to-cost ratio to be much higher than another item or a hero class.
(23-05-2019, 05:33 PM)Woody Wrote: Even let's go your way this hypothetical person. He has a tome and ss bow well after that the next stage is a hero. I still think hero costing 50% mats and 50% gold is not just good for him it's good for the market to.
I see no downside to this if the cost is made correctly.
Except if the cost becomes "50% mats and 50% gold" those players who have to make the choice of hero/weapons/armor/support will increasingly lower priority on support items. And then this prevalent problem of "heroes getting carried because they have terrible items"™ doesn't improve.
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