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suggestions for Ranger/Halb and Jugg
#10
This game doesn't need 16 classes at all.
Your difficulty rating is nonsense, assuming you're talking about using all class weapons, which are 90% useless in this mod.
Classes should be distinctive and usefull, based on role. There are 3 roles: ranged damage dealer, shielder, slasher. 3 way of dealing ranged damage, might keep 2 specialisations for crossbow same as now. 2 way to slash, with 2h and with a pike. 1 kind of shielders. All melee classes should be able to bring crossbow not to be useless in pub runs. Can keep hoplite as jack-of-all-trades class.
Therefore it is:
1. Archer
2. Repeaterman
3. CM
4. MP
5. Zwei (+add him xbow skills)
6. Mara
7. RG
8. Hoplite

Neither class should have bonus HP as well. Then I will call that balanced game.


Messages In This Thread
suggestions for Ranger/Halb and Jugg - by DR. - 01-06-2019, 03:17 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 01-06-2019, 04:02 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 09:36 AM
RE: suggestions for Ranger/Halb and Jugg - by Forward - 08-06-2019, 09:52 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 10:12 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 05:47 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 06:02 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 11:52 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 08-06-2019, 12:37 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 03:15 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 09-06-2019, 06:50 PM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 10-06-2019, 07:55 AM
RE: suggestions for Ranger/Halb and Jugg - by DR. - 10-06-2019, 12:44 PM



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