08-06-2019, 09:52 AM
This game doesn't need 16 classes at all.
Your difficulty rating is nonsense, assuming you're talking about using all class weapons, which are 90% useless in this mod.
Classes should be distinctive and usefull, based on role. There are 3 roles: ranged damage dealer, shielder, slasher. 3 way of dealing ranged damage, might keep 2 specialisations for crossbow same as now. 2 way to slash, with 2h and with a pike. 1 kind of shielders. All melee classes should be able to bring crossbow not to be useless in pub runs. Can keep hoplite as jack-of-all-trades class.
Therefore it is:
1. Archer
2. Repeaterman
3. CM
4. MP
5. Zwei (+add him xbow skills)
6. Mara
7. RG
8. Hoplite
Neither class should have bonus HP as well. Then I will call that balanced game.
Your difficulty rating is nonsense, assuming you're talking about using all class weapons, which are 90% useless in this mod.
Classes should be distinctive and usefull, based on role. There are 3 roles: ranged damage dealer, shielder, slasher. 3 way of dealing ranged damage, might keep 2 specialisations for crossbow same as now. 2 way to slash, with 2h and with a pike. 1 kind of shielders. All melee classes should be able to bring crossbow not to be useless in pub runs. Can keep hoplite as jack-of-all-trades class.
Therefore it is:
1. Archer
2. Repeaterman
3. CM
4. MP
5. Zwei (+add him xbow skills)
6. Mara
7. RG
8. Hoplite
Neither class should have bonus HP as well. Then I will call that balanced game.