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Aventurier Armor (NOW WITH PICTURES)
#16
(24-06-2019, 04:39 PM)Terath Wrote:
(24-06-2019, 04:30 PM)Forward Wrote:
(24-06-2019, 04:19 PM)Terath Wrote:
(24-06-2019, 04:10 PM)Forward Wrote: On topic I would just say that I see no reason to add gear to class no one playing. About warden helmet it's good to know, thanks and sorry for annoying childish behaviour.

Adding gear to the class would hopefully get more people playing it, while also making the class good.

For me it looks like you artificially creating class diversity just because you want more classes. Imho this game would be perfectly fine with 8 hero classes not 16, but with every class had own role and application. I think classes should be defined from below (like from battlefield application), but not from above (like developer's vision how it should be). Because usually how developers want them to be differs drastically how people really play them.

The class diversity isn't artificial. A small number of people regularly play classes that are not part of the meta because it's something different, and to them fun. It's not up to us (developers) to decide the meta, but to make sure each class has a reason to exist. Whether or not there should be 8 or 16 classes, it's too late to delete classes now that they are already here, so we have to work with what we have. I don't want MORE classes, I want classes like Ranger, Sentinel and other off-meta classes to be able to fight like Warden and Master Peltast can, in their own way. Just because people don't play a class doesn't mean that the class doesn't exist - we are not creating more classes by changing one that already exists.

It's not a thread to discuss this archers topic, but in short I could say non-Warden archers don't work imo because DPS-classes should not trade damage for survivability. These classes would be viable if all have same DPS, but different defence approach. Like one runs faster, other have more Hp, third can use heavier armour and 4th can use shield, just for example. Players will always min-maxing and for ranged DD trading away DPS is never an option.

Some casual people will always play off-meta classes, but I think game should be balanced around high-level play, where players use most efficient classes only. Some time ago whole new armor set for Juggernaut was added. Was in resulted in Jugg popularity spike? No, because whole class idea doesn't work in NI game concept. Same with Aventurier, I just don't see how it will be viable with new armour set. One-handed crossbow sounds like something which could work, but I doubt that too. And balancing it would be nightmare too.

In general I see other thing in the game better to fix first then trying to make Aventurier viable class.
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Messages In This Thread
RE: Aventurier Armor - by DR. - 23-05-2019, 01:48 PM
RE: Aventurier Armor - by Kriegstofu - 23-05-2019, 02:19 PM
RE: Aventurier Armor - by Kriegstofu - 23-05-2019, 08:31 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-05-2019, 07:43 AM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-06-2019, 04:34 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by Forward - 24-06-2019, 05:00 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-06-2019, 05:09 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-06-2019, 05:34 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 25-06-2019, 06:54 AM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-06-2019, 06:00 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 24-06-2019, 06:59 PM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 25-06-2019, 04:24 AM
RE: Aventurier Armor (NOW WITH PICTURES) - by DR. - 25-06-2019, 05:20 PM



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