Ill keep all of this to basic idea's and will expand on any if needed
Kiting event
Get someone to make a custom map that just about a big loop. The events is "how long can you last with event gear"
If you made the map right you could run mutable people at different parts of the map so the event does not take a year given kiting takes time.
Race to level an id to 52
People do this in groups of 3 with one person that's levelling up an idea and the other 2 are the support.
Endless run
The event starts on beginner then after 15 waves 16 is wave 1 of normal... The game mode is to see how far the team can make it to.
After beginner>normal>hard>rag i would do cav even tho people are on foot then after that some new custom waves could be made.
Teams for this will need to be willing to play for hours or whatever but not only that the team leader needs to pick good players/good map etc...
Rather than this being a time thing arguably the slowest run may have the best chance to win given if they play safe from being slow.
Kiting event
Get someone to make a custom map that just about a big loop. The events is "how long can you last with event gear"
If you made the map right you could run mutable people at different parts of the map so the event does not take a year given kiting takes time.
Race to level an id to 52
People do this in groups of 3 with one person that's levelling up an idea and the other 2 are the support.
Endless run
The event starts on beginner then after 15 waves 16 is wave 1 of normal... The game mode is to see how far the team can make it to.
After beginner>normal>hard>rag i would do cav even tho people are on foot then after that some new custom waves could be made.
Teams for this will need to be willing to play for hours or whatever but not only that the team leader needs to pick good players/good map etc...
Rather than this being a time thing arguably the slowest run may have the best chance to win given if they play safe from being slow.