13-11-2019, 03:00 PM
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote: You're still dodging my request to prove conclusively that Map Changes aren't beneficial to the player numbers.
What? I never typed that any of those statements were proof that map changes increase the number of active players. Nor did I ever even intend to. And why do you even expect me to anyway?
Here are the respective statements to which I was replying. At this point, I doubt you could read and understand after three or four chances.
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote:(12-11-2019, 10:12 PM)Malong Wrote: the last 10 patches included no stat nor map changes alongside no changes to loot chance
Doesn't prove that.
(12-11-2019, 03:53 AM)Malong Wrote:(12-11-2019, 03:13 AM)Woody Wrote:(11-11-2019, 07:08 PM)Malong Wrote: Whenever legendary loot chance increases through events, or items seem to be dropping more, alongside no other difference to any mechanics which affect difficulty (nor "fun"), the player activity increases. This mod is a solved game, people aren't playing for the difficulty.
Also note that "the fun is in the loot," "time is loot," and so on are repeated sayings amongst many players of the mod. Meanwhile, "the fun is in the challenge" is not.
Whenever an update is put out that affects stats alongside no other difference to any mechanics such as drop rate, the player activity increases.
Whenever an update is put out that affects maps alongside no other difference to any mechanics such as drop rate, the player activity increases.
Whenever an update to what upgrades are available alongside no other difference to any mechanics such as drop rate, the player activity increases.
Ignoring the fact that you haven't demonstrated that any of those changes increased player base, please show us whenever any update you cite changed only one of those mechanics. Because if you took the few minutes to look, it's not any the last ten which spans September 2, 2018 to now. And are you seriously trying to push your dumb narrative that stat and map changes bring a significant number of people back again? We didn't believe it the first time, and we don't believe it now.
- 1.11.8: maps along with bug fixes
- 1.11.7: stats along with maps
- 1.11.6: no changes to stats, maps, nor upgrades
- 1.11.5: stats along with maps
- 1.11.4: stats along with maps
- 1.11.3: stats along with maps
- 1.11.2: stats along with maps
- 1.11.1: maps along with bug fixes
- 1.11.0: no changes to stats, maps, nor upgrades
- 1.10.3: maps along with bug fixes
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote:Malong Wrote:people chose not to play when challenge took precedent over loot eligibility
Doesn't prove it either.
(12-11-2019, 03:53 AM)Malong Wrote:(12-11-2019, 03:13 AM)Woody Wrote: To hit my point in harder let's say for example hard was the hardest mod we had available. I would argue the retention rate would be even worse given its no fun winning constantly. It can also be said studies show this in real life and ill find them if need be.
Citation needed. Meanwhile evidence of the opposite has happened where losing too much caused players to leave. People want loot before challenge. Here you go.
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote:Malong Wrote:people do not "almost unanimously" want to return to having nothing
Sorry, no proof.
(12-11-2019, 03:53 AM)Malong Wrote:(12-11-2019, 03:13 AM)Woody Wrote: People almost unanimously agree Ni was more fun at the start when you had nothing. I would put this up to mutable factors but one of them being the game is just harder when you have lesser stats being you need to depend more on your team. For how big that factor is I can't say but I hope you can agree it's probably a bigger factor than people would be willing to admit.
Citation needed. Remember this poll and thread that proposed starting everyone off with nothing again? 64/124 is 51.6%; to me, that's quite far from "almost unanimously." Your mileage may vary though if you think 15 days is 4 weeks.
"Do you even think before you post stuff like this?" - Kaasovic to Woody, 2019
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote:Malong Wrote:rolling a fair die three times does not triple your chance of rolling any given number on that die
OK? But nope, no proof.
(12-11-2019, 06:59 AM)Malong Wrote:(12-11-2019, 05:52 AM)Woody Wrote: What I suggest is updates spike player numbers in turn pushing the "luck" up. The luck is superficial its just a matter of how many people are rolling the dice unless the drop rate really did change.
But as players increase linearly, loot chance does not increase linearly with it. If a chance to "win" a roll is 1/n, then taking two rolls and winning either of them one is not 2/n, but rather [1 - ((n-1)/n)^2]. The population definitely "push[ed] the 'luck' up" far more than it should have from population increase alone.
(13-11-2019, 12:08 PM)Cut-Me-Own-Throat-Dibbler Wrote:Malong Wrote:Malong Wrote:Malong Wrote:Malong Wrote:...
Let's just stop there.
This didn't even happen in this thread. Are you seriously incapable of understanding how to format a post?
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