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Actually achievable new game mode.
#14
(04-08-2020, 12:57 PM)Forward Wrote: The meta of this proposed mode is already solved, so not interesting.

What? What type of argument is this?  The Rubik's cube has been already solved, so not interesting.

Do I need to quote this from your last post?... 

(04-08-2020, 07:03 AM)Woody Wrote:
(03-08-2020, 10:28 PM)Forward Wrote: But for me it would not make the game more fun, just more loot for being a slower, like cavalry mode, which I dislike.

Cav is not for some people the same way with kiting Is not for some people. Hell, kiting takes longer and It's not even as rewarding as normal gameplay with a full team yet lots of people do It.


(04-08-2020, 12:57 PM)Forward Wrote: On top of it, the idea of having less cades is just not working if you remember build points fiasco.

My memory is not great on that but I don't need to remember It. When rag teams can bring In 20 tomes and so many extra cades that don't get used... We have the room to do this new game mode and be fine. 

What I have proposed game-wise effects cades only a little amount thinking about It. You have the same number of bots and the same number of cades just in 2 areas... 

Really think about It... As long as the bots only come from 1 side which would be most of the run (wave 1 to 10) It would use almost the same number of cades as normal. The only difference would be you have the cades split up between 2 cade areas. Once you get to wave 10 they come from both sides. You could cade In one area for 10+ but like I said most cade area's we use atm will not work. This new cade area will probably need to be the 3rd cade area you set up given the last 2 places you caded cant be used probably given most would be open ended. 

Chances are you will have leftover cades from wave 1-10 so you will probably stay with the 2 cade spots and just split up your team. Wait what's that teamwork? You know talking to people...? It's not hard to say 50% go right and 50% go left.


(04-08-2020, 12:57 PM)Forward Wrote: I see no difficulty in changing cade spot according to bots spawns, only time waste. And in your example with Nordic Village, I would just caded the ramp (to right from you screenshot view) and had 1 cading spot from all directions.

It would be a time waste not to move with my suggestion... It would be more cade efficient to play on (map 1) sure but the point of this Is to find maps that fit (map 2) see op post.
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Messages In This Thread
Actually achievable new game mode. - by DR. - 03-08-2020, 01:21 PM
RE: Actually achievable new game mode. - by DR. - 03-08-2020, 05:45 PM
RE: Actually achievable new game mode. - by DR. - 03-08-2020, 07:39 PM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 07:03 AM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 02:07 PM
RE: Actually achievable new game mode. - by DR. - 03-08-2020, 06:39 PM
RE: Actually achievable new game mode. - by Bobo - 04-08-2020, 04:23 AM
RE: Actually achievable new game mode. - by Fendi - 04-08-2020, 07:33 AM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 08:12 AM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 03:10 PM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 03:36 PM
RE: Actually achievable new game mode. - by DR. - 04-08-2020, 04:14 PM
RE: Actually achievable new game mode. - by DR. - 05-08-2020, 09:00 AM



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