I don't know if it's right place to post feedback, but whatever.
I played archer whole event so obviously there are quite subjective thoughts.
Also I will post some things I've already told in-game, just to keep these impressions in one place.
1. Forgotten Bay
Nice changes, the map is much better. The tower you added is just great addition to the map. Need some polish with things like textures where you can stuck in, and maybe move bots spawn a little bit far. But map is already great and playable in public. Also like the fact there are escape paths from the base, no annoying invisible walls.
2. Fortress Outskirts
Not a big fan of this map not before, not after changes. Though I admit it became better for cading (more peeking spots).
Things I dislike:
3. Hyper's Castle
Hyper did great job making that castle. For me it's great as it is, I'd not change it at all. If even changing it - I'd rather keep side entrance to the castle, closing main gates. Kiting starts from this side, not from the long. Kiting from long side worse even for archers.
4. Forest Outpost
It became better, but not that good still. I'd suggest removing it from map pool, just don't see how you can make it good not rebuilding completely.
If you want to work on it:
5. Swadian Citadel
I like new tower, it even feels like it was missing before. Map is already ready to be played, but with some changes it would become really great.
6. Traders' Valley
I like the changes, new version feels quite playable.
Things I'd fix:
Overall that was nice event to participate and looking forward for more testing. Feels like alive mod again
I played archer whole event so obviously there are quite subjective thoughts.
Also I will post some things I've already told in-game, just to keep these impressions in one place.
1. Forgotten Bay
Nice changes, the map is much better. The tower you added is just great addition to the map. Need some polish with things like textures where you can stuck in, and maybe move bots spawn a little bit far. But map is already great and playable in public. Also like the fact there are escape paths from the base, no annoying invisible walls.
2. Fortress Outskirts
Not a big fan of this map not before, not after changes. Though I admit it became better for cading (more peeking spots).
Things I dislike:
3. Hyper's Castle
Hyper did great job making that castle. For me it's great as it is, I'd not change it at all. If even changing it - I'd rather keep side entrance to the castle, closing main gates. Kiting starts from this side, not from the long. Kiting from long side worse even for archers.
4. Forest Outpost
It became better, but not that good still. I'd suggest removing it from map pool, just don't see how you can make it good not rebuilding completely.
If you want to work on it:
5. Swadian Citadel
I like new tower, it even feels like it was missing before. Map is already ready to be played, but with some changes it would become really great.
6. Traders' Valley
I like the changes, new version feels quite playable.
Things I'd fix:
Overall that was nice event to participate and looking forward for more testing. Feels like alive mod again