(15-04-2021, 02:57 PM)Julia. Wrote: https://wiki.nordinvasion.com/doku.php?i...guidelines
And maptests can be only done with either real players on a maptest event or by hosting an own server (I had one while I was working on all those major mapchanges), but there the problem is you need to either test with a small amount of bots or ask a few friends (thats what I did), to have more than just 10 bots spawning.
Speaking of the new spawn ahead, most of the bots come straight towards you as soon they passed the gate area.
I didn't mean real map test, but just ability to look at 3D scene at spectator mode or scene editor.
With new spawn ofc they do, there are zero obstacles why they won't.
EDIT: I've found how to do that. Now need to think.
Proposed fixes:
A. Remove sheds or their roofs.
B. (Optionally) Remove bushes, they have nothing against our issue, but still against guidelines and harder to peek 'stucked' boyts.
C. (Optionally) Same as B.
D. Add a ladder to bastion wall above.
E. Remove this blockade.
So these steps should (1) Simplify peeking bots, stucked at gatehouse area, (2) open long kiting route over bastion walls.
With these changes old spawn should work again. What do you think?