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Joined: Mar 2017
12-06-2024, 10:36 PM
(This post was last modified: 12-06-2024, 10:44 PM by Jean Badou.)
(12-06-2024, 08:59 PM)Julia. Wrote: Hello everyone,
I intend to get a bunch of maps fixed with issues which have been reported (by someone who appearently knows a lot, you might guess?)...
If you have any requests which maps should get additional healing tables, shrines or have other issues like buggy AI-mesh, please let me know below (or if need of a discussion, in a seperate thread of the mapping area).
Thanks in advance for any suggestions.
What a pity the one who helped identifying all those issues will remain banned, he indirectly contributed more than most players to improve the maps on this mod.
Besides that, here's a non-exhaustive list of things I wanted to say about the tweaks I'd like to see, some day.
- Caravan Ambush : No healing table on the map.
- Fortress Under Siege : No healing upstairs, also having one additional ammo refill would be nice.
- Lake Town : Healing table is out of reach (also managed to get an official warning due to the ai pathing there).
- Mountain Pass : Dear gods, this map is horrible, nords spawning on a hill can shoot (and can also get stuck) all the way from their spawn.
- Nordic village : Shield repair anvils are both quite far away from the usual cading area, maybe one could be added close to one of the shrines.
- Praven : Healing station should be added inside the battlements, also needs major rework, no wonder Swadia's been losing to the nords with such a badly designed main city ...
- Royal Observatory : Healing station should be added upstairs, in the keep, as well as a shield repair anvil. This map would be better without the downstairs spawn for nords, which can also lead to some nords being stuck.
- Swadian City : One sided invisible wall makes it impossible to jump back in while allowing to jump out. Nords also use the murderholes to kill players who aren't peeking.
- Swadian Mines : No healing table on the map.
- Swadian Old Village : No healing table on the map.
- Swadian Temple : Removing the piles of rocks and wood to free up the stairs between the two spawns could make it a much more interesting map for smaller teams, allowing an escape when on the top.
- Swadian Night Raid : One anvil could be added to the middle of the map, or at least, closer to the nord spawn. Also, most players do not like this one due to how dark it is.
- Medieval Fields : No anvil on this map.
A general note on cavalry maps : most of them have borders that allows horses to flee, making players unable to get the horse rewards in some cases. This can happen quite often on maps like Backwood raid, where the mounted ranged ai will run into a wall, causing any other bot stuck on that location to dismount. Damaging a horse which had its rider dismount will cause it to instantly flee from the map if close enough to one of the map borders.
One way to fix it would be to add invisible walls close to the borders, or make the map slightly bigger, while putting those invisible walls where the map limit used to be.
Hope this can help.
"You're a moron, and a kill stealing bitch" - CzechNorris
"jean is just a passives aggressive asshole" - El_Burrito
(Rise from the Ashes : 4, Rise from the Ashes II : 4)
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