20-04-2026, 02:49 PM
(20-04-2026, 02:06 PM)Katarak Wrote:(20-04-2026, 01:47 PM)Angar Wrote: Let’s be honest. The market is broken, and it will stay broken because of the huge number of legendary items that have dropped over the past months and years. Nerfing the drop rate would not help at all. It would only take away the last bit of hope from players who don’t already appear on every page of the legendary item thread.
If anything, the focus should be on fair distribution. Everyone who truly invests time and grinds should have a chance to be rewarded. Right now, some players loot legendaries almost every day — sometimes even multiple times a day — while others play a similar amount of time and haven’t looted anything for years.
Regarding fair distribution, I want to be clear about one thing: I do not want loot chances to be reduced after someone gets a drop, or anything like that. I don’t want any kind of punishment for being lucky once.
Instead, I would like all forms of favoritism or weighting in the calculation to be removed entirely, whatever the calculation is handled internally. The goal should be a neutral and fair system where everyone is treated the same.
Another issue is the lack of item variety. Why do we always see the same items in the loot history? When was the last time a Fell Edge dropped? Or a Thunder Pike? Or a Fang of Fenrir? Do players of Gen Alpha in NordInvasion even know these items still exist?
Personally, I’m not interested in having the best, rarest, or most expensive items. I've been playing Fashion Invasion for a long time now. And what I would actually like is:
A) loot being distributed more evenly across the whole player base, not just to a few selected “super IDs” or whatever system is used behind the scenes, and
B) all items dropping at the same or at least a similar rate, instead of seeing the same unwanted items over and over again. Aka Heraldic Plate as Hamster mentioned in the entry post.
Maybe one approach could be to slightly increase the overall loot chance, but limit it to one legendary drop per player per week. That way, everyone would have a fair shot at getting at least one drop without flooding the market.
Not a fan as I mentioned: "I do not want loot chances to be reduced after someone gets a drop, or anything like that. I don’t want any kind of punishment for being lucky once."
Players would only show up to grab the loot and then vanish for a week or whatever cooldown is set. I want to avoid that kind of gameplay.

