21-04-2026, 07:03 AM
(This post was last modified: 21-04-2026, 07:04 AM by King Harlaus.)
(21-04-2026, 06:49 AM)GreenShadow Wrote:(20-04-2026, 09:31 PM)Winter Wrote:(20-04-2026, 01:47 PM)Angar Wrote: Instead, I would like all forms of favoritism or weighting in the calculation to be removed entirely, whatever the calculation is handled internally. The goal should be a neutral and fair system where everyone is treated the same.
There is no weighting that favors any player account, character ID, house, name, special characters used in names, chat, player actions on servers, etc. beyond being alive and gaining XP for more bots killed.
Are you sure no mistakes were made in the code of the loot system? I’ve heard stories claiming that the person responsible for coding it did so one night while drunk. I’ve also heard that it loops over all player IDs in the game instead of checking who is actually on the server. It’s also been said that it’s not true RNG but rather a pseudorandom number generator, and if that’s the case, you can’t say it doesn’t “favor” certain IDs.
Is any of that true? And if you’re saying it’s truly random, can you make the code public? Because in this current situation, its just not mathematically possible, that its not in favor of certain players.
I could also request that the RNG code be made public. This way, we can verify whether it’s truly random or not, and if needed, I’d be willing to help improve or fix it.
#RNGCodeMustBePublic
