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Cavalry?
#6
The big problem was that it was easy to kite to long periods of time on a horse (on the big open maps). So, you could have a full server with everyone dead but one person and the cavalry would just ride around trying to kill bots. Often times, it would take multiple passes to kill a bot, times multiple bots, times multiple rounds. Not a lot of fun (I spend much time watching servers after being dead). It also didn't involve much teamwork when a few horses would run and horde the bots (this was also pre-loot sharing), so the only way to get XP was to charge into a concentrated bunch of Nords if you were melee. Archers could pick off bots in the crowd.

The second problem was maps. Cavalry need wide open spots, which are hard for archers/melee to deal with without getting swarmed, so there was also the issue of map optimization.

Also, there were Nord calvary as well, which just trampled the on-foot players for the most part, especially if more than a few spawned (much less a full round of them).

I think it balanced everything out to not have them (although, with loot sharing, some of the problems would be gone). I do miss my little pony though. I will also say that I was a lower level player at the time, which made it very difficult. Higher level players could survive better and still get the XP from their own kills. It was so hard to be lower-level then. The shared loot system has made it so much better....
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Messages In This Thread
Cavalry? - by King_Hot_Dog - 29-08-2012, 08:18 PM
Re: Cavalry? - by Hired_Feel_It - 29-08-2012, 08:19 PM
Re: Cavalry? - by Sparhawk - 29-08-2012, 08:20 PM
Re: Cavalry? - by King_Hot_Dog - 29-08-2012, 08:21 PM
Re: Cavalry? - by Sparhawk - 29-08-2012, 08:24 PM
Re: Cavalry? - by TeutonJon78 - 29-08-2012, 08:26 PM
Re: Cavalry? - by Jarold - 29-08-2012, 11:53 PM
Re: Cavalry? - by Holo33 - 30-08-2012, 01:30 AM
Re: Cavalry? - by Hande - 30-08-2012, 08:52 AM



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