(21-12-2011, 03:39 PM)Kwal link Wrote: Ability to craft uberduber armor/weapons?
No, I meant ingame abilities like his proposal of the alchemists summoning an AI to fight for him, everyone can use the uber duber items smiths will be making in the future if they have the right classes.
Basically what I'm saying is, there isn't really anything smiths can do like that ingame that would make any sense, so it would be unfair for everyone with alchemy to get magical summoning abilities in game considering in the future alchemists will be making uber duber potions just like smiths will be making uber duber weapons etc, so I don't think it's exactly a balanced idea.
If anything, if we're going to have magical abilities in the game, make a new wizard tree or whatever that you have to level up like your Infantry, Archer and Cavalry trees. I'm not over keen on fantasy games but that would make more sense than causing balance issues in the Professions by giving alchemists abilities to use ingame.