16-11-2011, 09:02 PM
For bonuses I have two suggestions.
The first is assist XP or damage bonus when fighting together. The assist XP would be you fight with your housemates often and therefore you understand their fighting style better so learn more from them. The damage bonus would be from being used to fighting together and being more efficient when working together. Not a big bonus, but the more people who are on at one time for a house, the more the bonus becomes.
The second would be artifacts. They would be obtained through quests through the king or crafted by a guild together with the combination of an alchemist, a blacksmith and and armorer. These artifacts could give a bonus to certain types of weapons, loot, more money, or other benefits.
An addition to houses could be house quests. These quests would grant faction points to everyone in the guild and money to the guild coffers. Eventually the guild will be able to earn artifacts through the quests.
Another thing is Houses should have levels like people. There should be a set evolving order so everything has to be unlocked and you don't get all bonuses right at once.
The first is assist XP or damage bonus when fighting together. The assist XP would be you fight with your housemates often and therefore you understand their fighting style better so learn more from them. The damage bonus would be from being used to fighting together and being more efficient when working together. Not a big bonus, but the more people who are on at one time for a house, the more the bonus becomes.
The second would be artifacts. They would be obtained through quests through the king or crafted by a guild together with the combination of an alchemist, a blacksmith and and armorer. These artifacts could give a bonus to certain types of weapons, loot, more money, or other benefits.
An addition to houses could be house quests. These quests would grant faction points to everyone in the guild and money to the guild coffers. Eventually the guild will be able to earn artifacts through the quests.
Another thing is Houses should have levels like people. There should be a set evolving order so everything has to be unlocked and you don't get all bonuses right at once.