19-01-2013, 04:09 AM
I like it, but there needs to be considerations on balance. For ammo crate, portable tons of heal is pretty strong. That could be balanced with longer refill time.
Anvil is good for maps where its too big and just a hassle, but overall less useful. Maps where this is really important would be like Outskirts, where the anvil is all they way down. Most maps usually don't have this problem. Most its fine as you need a person to hold for a long time.
Beer/Soup, is along the same line, but will probably be most important for ranged units to get heal. So I think a consumable (5, 10 times?) would be a solid way to design a beer/soup deployable.
The one thing I do like about it is that it allows for a team to completely cade themselves in, opening another strategic element. The one thing I don't like is that in that case, toming for infinite cades would then be a bigger issue.
Anvil is good for maps where its too big and just a hassle, but overall less useful. Maps where this is really important would be like Outskirts, where the anvil is all they way down. Most maps usually don't have this problem. Most its fine as you need a person to hold for a long time.
Beer/Soup, is along the same line, but will probably be most important for ranged units to get heal. So I think a consumable (5, 10 times?) would be a solid way to design a beer/soup deployable.
The one thing I do like about it is that it allows for a team to completely cade themselves in, opening another strategic element. The one thing I don't like is that in that case, toming for infinite cades would then be a bigger issue.
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Also on NI TS and IRC.
Commando: [Lemon]
Sniper: SK_LemonAde