21-03-2013, 04:10 AM
here are some various ideas :
I. An enemy who brings in statues with him , which get activated one after one the longer he lives.
II. An enemy which has the ability to "soulshift" with a random player who he aimed for ( so the bot controls the player then and the player the former enemy until that enemy is killed)
III. An enemy who splits into moar enemies when killed .
Happy coding !
I. An enemy who brings in statues with him , which get activated one after one the longer he lives.
II. An enemy which has the ability to "soulshift" with a random player who he aimed for ( so the bot controls the player then and the player the former enemy until that enemy is killed)
III. An enemy who splits into moar enemies when killed .
Happy coding !
Wusel @ Omnia