21-01-2012, 09:11 PM
(21-01-2012, 04:48 PM)Conqueror_Worm link Wrote: Dividing the highest level players from the rest of the player base is a conscious choice by us. The difference between a Commando and a Infantry player for instance is very big.
I am releaved to hear that such a choice was not an unconscious one.
(21-01-2012, 04:48 PM)Conqueror_Worm link Wrote: There was also a issue in at least my eyes with high level players heavily farming materials very quickly from normal mode and that in turn messes with the market, since only higher level items will be worth making as the price of materials will on lower crafting levels always be more valuable then the product. I am hoping in upcoming patches to change crafting quiet a bit with introducing higher level crafting materials that only drop in hard mode and higher level crafted gear that can only be made by those materials. As well as more useful items crafted on lower crafting levels as well, maybe for every tier.
I am also glad to hear you say this. However, I farmed a lot with high level characters before 0.3.0, and I didn't seem to get more materials then if I farmed with low level characters, even with a difference of up to 250 kills. I always thought the mat drop rate was adjusted according to character level. Maybe I was wrong.