21-04-2013, 08:42 PM
(21-04-2013, 06:21 PM)Senni link Wrote:[quote author=_Sophie_ link=topic=11766.msg100038#msg100038 date=1366565120]The aurora blade doesn't really look so realistic also
[quote author=Senni link=topic=11766.msg99986#msg99986 date=1366556159]
It's a bit too fantasy to be added, we are only adding realistic models atm (and foresee-able future).

[/quote]
Keyword being adding.
What's ingame is ingame, current direction is more 'realistic'.
Basically, if you can pick it up, swing it and it would hold up in combat, it's realistic enough.
If you can't think of a use for a part of the blade or hilt, it's probably too 'fantasy'

Regarding this model, only thing OTT is the colour (I am a fan of the inheritance cycle, so I understand

If it was toned down, made with a bit of transparency for the 'iridescence', it would be much closer to being added

For example:
-making the blade texture much less blue.
-Increasing blue specularity coeff
And for some detail, try adding some white (blur it a bit) around the edge of the blade. I also like to add some darker areas at the base of blades, which fades out as you go along and to the edges.
Using GIMP or Photoshop?
[/quote]
OK, bear with me here, I'm not the most experienced of texturers! I'm using photoshop, but what do you mean with specularity coeff?
Also, Hyper, I'll edit the crossguard texture, the white indeed is rather weird

So, for my next version:
- edit crossguard texture
- scale down blueness, add that weird thing Senni mentioned
- darken towards the middle
- make the sapphire transparent (a bit)
I was never here, you saw nothing...
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."