04-05-2013, 01:30 PM
Alright, with a bit of improvising, I've managed to get my alpha channel in the model and in-game, but something weird happens with it in-game:
Here's the sword when I put my Shader Quality in game to Low:
And here it is with Shader Quality at High:
As you can see, the texture looks somewhat distorted at high settings. Does anyone know why this as, and how to fix it?
Btw, I'm using the shader Senni recommended, specular_shader_skin_bump_high.
Here's the sword when I put my Shader Quality in game to Low:
And here it is with Shader Quality at High:
As you can see, the texture looks somewhat distorted at high settings. Does anyone know why this as, and how to fix it?
Btw, I'm using the shader Senni recommended, specular_shader_skin_bump_high.
I was never here, you saw nothing...
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."