07-05-2013, 02:42 PM
I've made a different model now (completely different), also textured it, and created another alpha channel. The problem I stated above also goes for this model, though. The texture on the shiny parts seem distorted, with random stuff appearing in it. Also, these 'extra' textures change every time the texture is loaded. Is it a problem with the shader I use (specular_shader_skin_bump_high)?
I was never here, you saw nothing...
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."
Motivational tip: When you wake up in the morning, look in the mirror and say confidently, "That's a nice head you have on your shoulders."