06-02-2012, 11:03 PM
some general ideas for new classes How about :
Shield bearer class
tier 1 : passive boost to armour in all areas by 2
tier 2 : damaged shields repair over time 1% per second
tier 3 : shields gain 50% health
tier 4 : passive boost to armour by 5 + 2% per second shields repair + access to special shield from shop.
arrow maker class
tier 1 : damaged improved by arrows due to your improvements before battle
tier 2 : damaged improved by arrows due to your improvements before battle effects team
tier 3 : faster reloading speed +5%
tier 4 : you get 5 additional arrows per wave you fight in battle
thief class
tier 1 : 5% more likely to find loot
tier 2 : 10% more liekly to find loot
tier 3 : 25% more liekly to find loot and 1% bonus for whole team
tier 4 : 50% more likely to find loot and 5% bonus for whole team
captian class
tier 1 : small damage boost for all allies
tier 2 : defense boost for all
tier 3 : 10% chance of spoting a arrow before a team member gets Headshotted (stops the hs)
tier 4 : benefits will now improve slightly when more people play on the same map
forager class
tier 1 : everyone gains 2% hp each round that has been fought (and beaten)
tier 2 : everyone gains 4% hp each round that has been fought (and beaten)
tier 3 : everyone gains 7% hp each round that has been fought (and beaten)
tier 4 : everyone gains 12% hp each round that has been fought (and beaten)
Shield bearer class
tier 1 : passive boost to armour in all areas by 2
tier 2 : damaged shields repair over time 1% per second
tier 3 : shields gain 50% health
tier 4 : passive boost to armour by 5 + 2% per second shields repair + access to special shield from shop.
arrow maker class
tier 1 : damaged improved by arrows due to your improvements before battle
tier 2 : damaged improved by arrows due to your improvements before battle effects team
tier 3 : faster reloading speed +5%
tier 4 : you get 5 additional arrows per wave you fight in battle
thief class
tier 1 : 5% more likely to find loot
tier 2 : 10% more liekly to find loot
tier 3 : 25% more liekly to find loot and 1% bonus for whole team
tier 4 : 50% more likely to find loot and 5% bonus for whole team
captian class
tier 1 : small damage boost for all allies
tier 2 : defense boost for all
tier 3 : 10% chance of spoting a arrow before a team member gets Headshotted (stops the hs)
tier 4 : benefits will now improve slightly when more people play on the same map
forager class
tier 1 : everyone gains 2% hp each round that has been fought (and beaten)
tier 2 : everyone gains 4% hp each round that has been fought (and beaten)
tier 3 : everyone gains 7% hp each round that has been fought (and beaten)
tier 4 : everyone gains 12% hp each round that has been fought (and beaten)