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Decrease Weight of Nords Melee Weapons
#8
(11-09-2019, 05:51 PM)Kriegstofu Wrote:
(11-09-2019, 02:21 PM)AmateurAtArms Wrote: It's an ingame mechanic, which means that it is in the game for a specific reason.

I'm not seeing anything wrong with the fact that this makes the game more challenging?

It's there to allow bots to stack up on you and overlap attacks, forcing you to go on the defensive or risk being killed with so little breathing room for any offence.

It's like how Nord Invasion has Auto-block turned on, so that some of the people who aren't using mouse-movement/skill to block have an edge when it comes to difficult bots that swing more than once in the span of a few seconds.

There's nothing unnatural about it. Leave it be. It's there for challenge factor.

the thing is, the worse/weaker a weapon is, the more weight it has, eg. dragon axe has a weight of 2, illustrious is 1, rebellion 0.5, upgraded rebellion 0,25).

so a dragon axe can parry a normal nord sword with a weight of 1 without any problem, while the "better" weapons get stunlocked (stun-blocked) by the sword

this mechanic is not NI based but Warband based. in native you can hit a fast but lightweight weapon, with a heavier, slower weapon to "stop the spam/create an opening", NI has generally lower weights on legendary weapons, to make them a top notch equipment

When I said it's an ingame mechanic, I was talking about Warband.

And I should mention, because some people don't seem to realise, that adding weight to gauntlets has no effect on the weight behind a swing. Gauntlets apply their stats to body armour, and thereby the weight applies to the overall armour weight, which in turn applies to movement speed.

It's simple Warband knowledge.

"the worse/weaker a weapon is, the more weight it has" isn't a Warband mechanic, light weapons are Light for a reason, while Heavier weapons are Heavier. But you're basing weakness on Legendaries specifically, which comes as a result of modelling and stat tweaking.

The fact that Legendaries are getting stunned is inconsequential. It's a part of the overall game for people in melee to be faced by multiple swings. So whether you find a way to reduce the weight or not, if you get crowded by bots, you're still going to get stunlocked regardless.

If the bots fought in NI like players do in Native, such as if the Devs downloaded Brainy Bots, then your point about "in native you can hit a fast but lightweight weapon, with a heavier, slower weapon to "stop the spam/create an opening"..." would be completely wrong. For a fact, if you're fighting someone who has a heavier weapon, like a twohanded sword, and you have a scimitar or a shortsword, then as long as you stay close to them and they're not a confident blocker, you can spam them.

If you're against someone who is relatively good at fighting and capable of spamming with a heavy weapon and you have a light weapon, like most of the bots seem to have in NI, then it's simply down to Player Ability to Block. And the use of auto-block just makes for a bad habit.

If you've got a problem with being stunlocked with Lighter Legendaries, then you're currently experiencing the Native equivalent of fighting with a scimitar, which is only natural, and doesn't need editting.
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RE: Decrease Weight of Nords Melee Weapons - by AmateurAtArms - 11-09-2019, 07:38 PM



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