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Make toming safe after a prayer
#11
(10-11-2019, 04:23 PM)Fendi Wrote: Pretty sure at this point it would be better to increase the difficulty of rag rather than make it easier.

I'll agree with that.

We have 4 modes being "easy" + normal + hard + rag.

I see no incentive to make a new game mode that's harder than rag. I do want something harder I just don't think a new mode is needed.

(10-11-2019, 11:39 PM)Forward Wrote:
  1. Might be wrong perspective if you mostly play events. On public server you'll have half team noobs/leechers/afkers/idiots and only couple decent players, which will make Rag more then challenging. Yes, sometimes good teams happen, but good team will defend 3 wraiths easily so no one will be ever use this ability, so it's unaffected by proposed change at all. And sometimes rolling wraiths better then not in Rag team full of slowpokes.
  2. It will still cost 25*52=1300 gold per use, which I don't know maybe 10% of your gold income of full Rag ran excuding quests so I expect people will be greedy with it. Definitely not with every tome, only in clutch moments which might not being occurred at all.
  3. It adds another strategy/complexity feature which raise skill cap, actually making game more difficult.
  4. It adds roleplay element to the game which is always nice.
  5. If you want add difficulty to the game how about changing wraiths chances to 100% if a tome used without a sacrifice? 


On public why do you want to play Rag? For the good loot or the challenge or a mix of both? For me and I would guess a lot if not all its the mix of both. 

Don't take this the wrong way I'm sure even if rag gets harder there will be public teams that could still do it. Yes, w15 has better gold, XP and mat drops than w6 but the legendary items are subjective in how much they cost. For example who drops "better" items on avg Odin or Hodur? Completing game modes is overrated for how mad people get when teams wipe. If a team wipes on w9 rag well done you did a good job and you got more than halfway.  

If rag gets harder we will have more wipes on public sure but I would probably expect people to organise them selfs to make public runs more. What is the difference between an event and public?  The only big differences are 17 vs 20 people, Being able to pick the map and having a password on the server. 

To me, a system like this just values the rich more ingame play as a bottomless money bag for extra luck. Being able to pay gold for safer tomes is not "strategy". Its 1st a gold sink and 2nd a new mechanic. Even if the cost of this is lower or higher its only 1 person carrying the team on that wave. How is this different or a new strategy when I and others carry people already with items and themself being there. To me, a system like this just values the rich more as a bottomless money bag for extra luck.

I wouldn't be against this as much if it was something that didn't cost anything but was something most if anyone can do at the cost of needing communication or some skill to set it off. 


If it was me I would not be looking at tomes/wraiths to make this game harder or easier. I would just hit it at the source being stats then add new systems that allow you get some or all stats back that involve planning before the run even happens or when it is happing.  


(10-11-2019, 10:09 PM)Fendi Wrote: 1)higher number of runs should fail than succeed outside of events. This gives house events an upper hand, causing players to hold them.

Agreed.

(10-11-2019, 10:09 PM)Fendi Wrote: 4+5)As far as I am aware more powerful legendary items have been added to the game i.e Glory for Legio, and legendaries are upgradable. Shouldn't bots be buffed to counteract this to make it challenging still rather than just lowering the difficulty with more powerful gear?

In terms of value, all red are the same and all orange are the same. I can tell you we know from mutable factors reds are worth more but that's as much as we can see looking at the data available to the public.

Players can value things differently but that doesn't change the fact that in theory, Typhoon is no better than Elegy. Arguments can be made for what is better using objective statements but in the end that may mean one needs a buff and the other a nerf or some version of that.

I don't agree with the buff bots statement when I would just nerf us given it would be easier. Like I said before I would nerf us then give us a way to get some or all stats back using a system that anyone can use. Not a gold/mats sink but a posable time or planning sink.

Here is the one I suggested but I'm sure we could find others that use the same method of if you plan the run beforehand you have a lot better chance to win.

https://forum.nordinvasion.com/showthread.php?tid=73131


(10-11-2019, 11:39 PM)Forward Wrote: 1. Another nail in the NI coffin.
3. Time is important resource too. You spend not gold, but gold+time. It might worth it, might not. You need to decide every time -> more complexity -> more skill cap.
4-5. Rag is challenging for 99% players already (and if you're 1% you can complete it solo to make it challenging enough). If you want more difficult Rag - create another topic and we can talk about it. Here I want to discuss exactly one idea and that's all.

while it would be only beneficial for in-game economy to add another gold sink.

https://i.gyazo.com/56bee03845bd8b033c6f...d005c7.png

Why does it need to be gold+time when it could just be time (planning).

ehhh saying 99% people find it challenging... I think all people find it somewhat challenging even if you can solo rag. If you want to complete Rag and even Hard for most people is about the team itself.

If you wanted more public rag runs to succeed talking about how you want rag to be harder is perfectly on topic. Once again I would question why do you want to play rag? For me I want rag to be a challenge 1st and 2nd be rewarding. If you wanted to play just for the loot you would set up a public event like how Faravin does it.

The "lucky tome" idea is not a bad one and I see it could have potential but if you're only after a way to make rag easier to the public teams I question was this even related? It's true a bad tome can wipe runs but I see this a good "level cap". If I was you I would have focused on trying to find data on how many public runs wipe purely from bad tomes. From guessing it would be idk 10-25%? I honestly think most rag runs don't complete rag for not having the experienced players or a lack of cades/items.

When a public server in normal has a few good people they say "hard?". When a hard server has lots of good people they move onto rag. They do this from guessing... no planning other than saying go on Na1 is given to people. I would want a system that rewards people planning in that normal how they want to do rag not just "let's go to EU2". Planing is hard work yes but its more rewarding as its engaging rather than just being pure luck almost.

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Messages In This Thread
Make toming safe after a prayer - by Forward - 10-11-2019, 01:10 PM
RE: Make toming safe after a prayer - by DR. - 10-11-2019, 02:02 PM
RE: Make toming safe after a prayer - by DR. - 10-11-2019, 03:03 PM
RE: Make toming safe after a prayer - by Forward - 10-11-2019, 03:36 PM
RE: Make toming safe after a prayer - by Fendi - 10-11-2019, 04:23 PM
RE: Make toming safe after a prayer - by Forward - 10-11-2019, 05:17 PM
RE: Make toming safe after a prayer - by Fendi - 10-11-2019, 10:09 PM
RE: Make toming safe after a prayer - by Forward - 10-11-2019, 11:39 PM
RE: Make toming safe after a prayer - by DR. - 11-11-2019, 05:24 AM
RE: Make toming safe after a prayer - by Forward - 11-11-2019, 01:59 PM
RE: Make toming safe after a prayer - by DR. - 11-11-2019, 04:00 PM
RE: Make toming safe after a prayer - by Malong - 11-11-2019, 07:08 PM
RE: Make toming safe after a prayer - by DR. - 12-11-2019, 03:13 AM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 03:53 AM
RE: Make toming safe after a prayer - by DR. - 12-11-2019, 05:52 AM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 06:59 AM
RE: Make toming safe after a prayer - by DR. - 12-11-2019, 09:38 AM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 03:44 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 05:07 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 06:25 PM
RE: Make toming safe after a prayer - by Forward - 12-11-2019, 06:31 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 06:33 PM
RE: Make toming safe after a prayer - by Forward - 12-11-2019, 06:41 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 06:52 PM
RE: Make toming safe after a prayer - by Forward - 12-11-2019, 07:00 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 07:03 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 07:39 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 08:35 PM
RE: Make toming safe after a prayer - by Malong - 12-11-2019, 10:12 PM
RE: Make toming safe after a prayer - by Malong - 13-11-2019, 03:00 PM
RE: Make toming safe after a prayer - by DR. - 13-11-2019, 04:28 PM
RE: Make toming safe after a prayer - by Malong - 13-11-2019, 04:42 PM
RE: Make toming safe after a prayer - by DR. - 14-11-2019, 03:46 AM
RE: Make toming safe after a prayer - by Forward - 11-11-2019, 06:15 PM
RE: Make toming safe after a prayer - by Forward - 11-11-2019, 10:49 PM
RE: Make toming safe after a prayer - by DR. - 12-11-2019, 12:29 PM
RE: Make toming safe after a prayer - by Berkay - 12-11-2019, 07:24 PM
RE: Make toming safe after a prayer - by DR. - 13-11-2019, 05:41 AM
RE: Make toming safe after a prayer - by Malong - 13-11-2019, 06:41 AM
RE: Make toming safe after a prayer - by DR. - 13-11-2019, 07:39 AM
RE: Make toming safe after a prayer - by Terath - 13-11-2019, 07:00 AM
RE: Make toming safe after a prayer - by Xen - 13-11-2019, 05:25 PM
RE: Make toming safe after a prayer - by Malong - 14-11-2019, 04:57 AM



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