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Mechanics from some other game.
#1
This is not really a Feature Request as I'm sure this is to much work for a new game mode or just the game itself at this point. I'm not sure how hard any of this would be to implement as always. 

Recently I've played a few games of Team Fortress 2 (The Mann vs. Machine mode). Playing this it seems I like some TF2 concepts better than some in Ni onesIn short, it's similar to NI.

For the people that have no idea what this game is or the mod this is from the Wiki. Also Game Play if you want it. 




Mechanics for TF2
AI-controlled robots will attack the defending team in waves. The player's objective is to try to prevent the robots from successfully delivering a bomb to the player's base (somewhat similar to Payload, though the bomb itself is carried in a similar fashion to Intelligence). Each robot destroyed provides the players with credits, in the form of dropped "cash" piles of various sizes. When a player collects one of these "cash" piles, the resulting credits are divided equally amongst all players. At any time during the match, players may upgrade their weapons at an Upgrade Station inside their base using these credits. Players may also upgrade abilities for their current class. All upgrades for weapons and abilities are kept, even while switching to a different class (though classes can not be switched during a wave), but the purchased abilities and weapon upgrades are only available for the class that they were purchased for. Optionally, players may "refund" their credits between waves in order to change to different weapons, classes, or to optimize for a specific wave.

If the players lose against the robots, the game will restart from the beginning of the round that the players lost, until the players complete the round successfully. This can occur as many times as are necessary. Players may also vote to restart the map entirely.







1. It doesn't make sense to do a 1 for 1 of the "bomb" in Ni but you could do the something like it. You could make some destructible prop that the bots need to kill for the game to end vs killing all of us. For why well It takes more teamwork trying to protect something rather than just killing with no real goal in mind other than trying to stay alive. If anything I like this as it gives a reason for why we are fighting. 

This would change the meta a bit given you need to play around protecting something rather than killing the Ai. They are basically the same goal sure but you can change how the game is, for example. 

Given the new goal for the nords is to not kill us but to take down some prop you could also have an auto respawn timer. So yes, you could in theory still come back with a team fully dead. For how long well I could suggest 1min or 5mins... 1m would be op and 5ms is probably too long? I'm sure you could find a good balance point on each mode. You could get rid of the normal respawn waves to balance this or work around them.  

Thinking about it this would give rise to a new way to play without tomes. You could just save at the end of rounds giving life to your once dead team members. Doing so saving a tome in the process. Maybe the timer could be self-adjusting for the number of players that get killed so, in turn, making the timer take longer and longer on a wipe.  

Rather than tomes being pure respawn it could be (example) 2mins of auto respawning and it takes 30sec's respawn. This by itself I would like to see in Ni. 


2. Being able to buff your class in game for doing well I like in TF2 as most classes and items are on even footing already. For Ni, I don't think this makes much sense given we have class trees already. I've suggested this before and that's the closet ill come to something like what TF2 has.  https://forum.nordinvasion.com/showthread.php?tid=73131


3. The being able to restart from the beginning of the round vs needing to redo the full run sounds great till you think how would looting be handled in NI for such a thing. Would it just take away what you have looted on that wave or could it be even worse and take away multiple waves of loot as a punishment/cost of retrying. This idea to me sounds more feasible than my 1st one but I'm not even sure if its something Ni needs or wants.

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Messages In This Thread
Mechanics from some other game. - by DR. - 11-01-2020, 07:38 AM
RE: wat b thes - by Julia. - 11-01-2020, 09:38 AM
RE: wat b thes - by DR. - 11-01-2020, 10:18 AM
RE: wat b thes - by Fendi - 11-01-2020, 10:29 AM
RE: wat b thes - by DR. - 11-01-2020, 10:39 AM
RE: Mechanics from some other game. - by Julia. - 11-01-2020, 07:47 PM
RE: Mechanics from some other game. - by DR. - 12-01-2020, 04:51 AM



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