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As I said before, we need spears or pikes that can do double/triple damage against horses, that way, people wont needlessly charge straight to to hog all the exp.
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(10-12-2011, 07:30 AM)Johao link Wrote: As I said before, we need spears or pikes that can do double/triple damage against horses, that way, people wont needlessly charge straight to to hog all the exp.
A bamboo spear can do atleast 10% damage on a sideswing against my horsie >:I
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(10-12-2011, 08:45 AM)Golradir link Wrote: [quote author=Johao link=topic=250.msg2317#msg2317 date=1323502225]
As I said before, we need spears or pikes that can do double/triple damage against horses, that way, people wont needlessly charge straight to to hog all the exp.
A bamboo spear can do atleast 10% damage on a sideswing against my horsie >:I
[/quote]
A 10% damage does nothing. We need a reason for calvary to fear the horde! Let them think and strategically kill off some enemies more easily than others. Archers are often the victims of calvary skirmishers in the medieval times.
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@Johao I dont think you ever tried cav before. Especially those new 2h soldiers are literally pain in the ass. Killing peasants doesnt give much exp at all and its really hard to kill end-game enemies while your mounted. Smallest mistake = your dead. So, best thing you can do is to divide enemies for your team. Unfortunately, most players set their eyes on killing peasants and dont care about end-game and loot.
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(10-12-2011, 11:37 AM)artintrex link Wrote: @Johao I dont think you ever tried cav before. Especially those new 2h soldiers are literally pain in the ass. Killing peasants doesnt give much exp at all and its really hard to kill end-game enemies while your mounted. Smallest mistake = your dead. So, best thing you can do is to divide enemies for your team. Unfortunately, most players set their eyes on killing peasants and dont care about end-game and loot.
I did, as a pony. And even a horde couldnt stop me from going in circles slashing with my two-handed bardiche. I still find it easy even with Nord Militas carrying spears.
Calvary excels in open ground no doubt. That's the problem. Calvary need not fear anything as long as there is open ground. And even if the mission designs typically to suit the catering of a balanced combat map, Calvary will still utilize their overpowered steeds to finish off enemies 1 by 1. There has to be an idea to suit giving calvary players some burden in combat while maintain their advantage of speed and stopping power.
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If I charge into the mob with my charger as soon as they have Nord Chuffs and are aware (not targeting someone else, and even than) I'm stopped dead in my tracks and murdered.
Before that, even Nord Priests can oneshot me when They hit me at full speed.
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Plus, at later waves bots get throwing weapons and archers, which can be a pain in the arse for cavalry. I'd say cavalry is fairly balanced as it is.
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My map should be pretty balanced to all classes, cavarly might find the map a bit small but they can manage.
Well, I suppose you'll see once it gets patched in.