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04-05-2015, 02:54 PM
(This post was last modified: 04-05-2015, 02:56 PM by Malong.)
Quote: link=topic=43016.msg229660#msg229660 date=1430719994]
we had a thread suggesting a new loot system about 1.5 years ago. was closed by telling a new system is going to be released, tho i still believe this would be the best.
http://forum.nordinvasion.com/index.php?...410.0.html
Reading the NKP thread again, the player response (a new way to be rewarded for participation and progress) was amazingly encouraging, but the developer response (that you should not be rewarded for playing more and should rely on getting lucky) was not very promising in the least.
Not to be overly negative, but give up: it's clear that the direction of the reward system will always be "play and get lucky" instead of "play and work consistently."
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thats a shame
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Things change and ppl change. I do believe Devs could consider new ideas once there would be some real good and well thought of...
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(04-05-2015, 06:38 PM)Bobo link Wrote: Things change and ppl change. I do believe Devs could consider new ideas once there would be some real good and well thought of... there is nothing better than the one suggest in the OP ...
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(04-05-2015, 06:38 PM)Bobo link Wrote: Things change and ppl change. I do believe Devs could consider new ideas once there would be some real good and well thought of... By all means, poke holes into the NKP thread and point out ways that it is not well thought out.
But to me, the dev response is incredibly clear. They would rather people get lucky than reward consistent and repeated play:
(01-01-1970, 12:00 AM)k4mi link Wrote: Basically you are describing a system that would favor active players for loots ( Any kinds of loot ? Legendaries ? Crooked Sticks ?), because the most active players would have the most NKP.
That means people, who dont have the time to play that much, wont get much loots because they are not active enough.
And active players (who are already getting more loot because they are playing more then the others ) would get almost everything.
Where is that fair ? In which case would that be better than a random system ?
For reference, some posts from the NKP thread pointing out the illogical reply about "fairness:"
(01-01-1970, 12:00 AM)Punishment™ link Wrote: Why should active players have the worst of lesser active ones?
Its a fact that people who invest alot of time into something should get more in return then people who dont...
Its like a group project, why should people who put less effort into something share the same result as a person who invested alot of his time into it? (which he could have spend on something else)
(01-01-1970, 12:00 AM)Slayer link Wrote: Just the players that get nothing with hours and hours spent can get something via NKP.
(01-01-1970, 12:00 AM)evildan link Wrote: I will summarize this a dev telling everyone dont bother playing this mod you wont be rewarded for your time spent. At least we know what direction where heading in now. This is exactly why many people have quit the mod to go and play games where they can put in a lot of hours and be rewarded based on what they play. Completely lost confidence in the mod now.
how dare the people putting in the most work and play longer hours get rewarded more then anyone else! - how dumb do i sound.
(01-01-1970, 12:00 AM)Maroon link Wrote: Like you, I'd like to see the NKP system, and I also disagree with k4mi's post about unfairness
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(04-05-2015, 08:55 PM)Malong link Wrote: [quote author=Bobo link=topic=43016.msg229710#msg229710 date=1430764701]
Things change and ppl change. I do believe Devs could consider new ideas once there would be some real good and well thought of... By all means, poke holes into the NKP thread and point out ways that it is not well thought out.
But to me, the dev response is incredibly clear. They would rather people get lucky than reward consistent and repeated play:
(01-01-1970, 12:00 AM)k4mi link Wrote: Basically you are describing a system that would favor active players for loots ( Any kinds of loot ? Legendaries ? Crooked Sticks ?), because the most active players would have the most NKP.
That means people, who dont have the time to play that much, wont get much loots because they are not active enough.
And active players (who are already getting more loot because they are playing more then the others ) would get almost everything.
Where is that fair ? In which case would that be better than a random system ?
For reference, some posts from the NKP thread pointing out the illogical reply about "fairness:"
(01-01-1970, 12:00 AM)Punishment™ link Wrote: Why should active players have the worst of lesser active ones?
Its a fact that people who invest alot of time into something should get more in return then people who dont...
Its like a group project, why should people who put less effort into something share the same result as a person who invested alot of his time into it? (which he could have spend on something else)
(01-01-1970, 12:00 AM)Slayer link Wrote: Just the players that get nothing with hours and hours spent can get something via NKP.
(01-01-1970, 12:00 AM)evildan link Wrote: I will summarize this a dev telling everyone dont bother playing this mod you wont be rewarded for your time spent. At least we know what direction where heading in now. This is exactly why many people have quit the mod to go and play games where they can put in a lot of hours and be rewarded based on what they play. Completely lost confidence in the mod now.
how dare the people putting in the most work and play longer hours get rewarded more then anyone else! - how dumb do i sound.
(01-01-1970, 12:00 AM)Maroon link Wrote: Like you, I'd like to see the NKP system, and I also disagree with k4mi's post about unfairness [/quote]
Why, it is quite a good proposition to reward players for the sole fact they play with something more than gold. Only I'd consider the points to be exchangeable to equipment items rather than mats. Mats can be usually purchased without huge problems, just the matter of money. But it's not the money we're talking about or else it would be just enough to increase the pay for killed nords and we could have perfect reward for active players. What do you think of an idea that the performance based reward (with use of points or whatever) could be equipment items only attainable this way (special ones)?
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(04-05-2015, 09:18 PM)Bobo link Wrote: Only I'd consider the points to be exchangeable to equipment items rather than mats. Nowhere in the NKP thread does it say only materials would be able to be redeemed:
(01-01-1970, 12:00 AM)Malong link Wrote: You could redeem these in various tiers in a separate nkp shop, for items that drop from bots (crafting goods and legendaries are the obvious).
(04-05-2015, 09:18 PM)Bobo link Wrote: What do you think of an idea that the performance based reward (with use of points or whatever) could be equipment items only attainable this way (special ones)? Sure.
Still, just be realistic and don't get your hopes up.
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After reading the NKP thread and this one I would stand behind some system like this. Looting multiple mats in a run then only one the next week after putting in loads of hours that week doesn't seem the be the logical system if we're talking about a system based off of "fairness". Personally, a revised point system for at least the crafting mats where one could purchase those would be more logical. If your putting the time you should be rewarded for your efforts. What's the point in playing then?
As far as legendaries go? Well, randomness for dice rolls seems the spice it up a bit for the highest level items in the game. But the ridiculousness of randomness to acquire crafting mats has always been over the top in NI.
Edit: Also this is system in no way undermines the current train of thought of the devs of "well we need to un-instill kiting (no matter what side of the fence your on in that issue)" because the more players that are in the server the more points that would be earned by the player.
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(05-05-2015, 04:57 AM)Sharmastyle link Wrote: (...) As far as legendaries go? Well, randomness for dice rolls seems the spice it up a bit for the highest level items in the game.(...) Yeah, I have the same impression. Either some items other than legendaries should be rewarded for the NKPs or it should take a long time to gather enough of them to get a legendary (like at least 6 months of active playing). In no case any loot system should lead to legendaries being common.
(05-05-2015, 04:57 AM)Sharmastyle link Wrote: (...) Also this is system in no way undermines the current train of thought of the devs (...) because the more players that are in the server the more points that would be earned by the player. Good point.
(05-05-2015, 04:57 AM)Sharmastyle link Wrote: (...) What's the point in playing then?(...) IMO the point is to have fun, money or not...
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(05-05-2015, 05:31 AM)Bobo link Wrote: [quote author=Sharmastyle link=topic=43016.msg229728#msg229728 date=1430801856]
(...) As far as legendaries go? Well, randomness for dice rolls seems the spice it up a bit for the highest level items in the game.(...) Yeah, I have the same impression. Either some items other than legendaries should be rewarded for the NKPs or it should take a long time to gather enough of them to get a legendary (like at least 6 months of active playing). In no case any loot system should lead to legendaries being common.
(05-05-2015, 04:57 AM)Sharmastyle link Wrote: (...) Also this is system in no way undermines the current train of thought of the devs (...) because the more players that are in the server the more points that would be earned by the player. Good point.
(05-05-2015, 04:57 AM)Sharmastyle link Wrote: (...) What's the point in playing then?(...) IMO the point is to have fun, money or not...
[/quote]
Well, I wouldn't keep putting in the hours if I wasn't having a good time. And I do enjoy the community. But not being rewarded for the time being put in is somewhat frustrating. The NI loot system is the same loot system as a casino if it's a random die roll. Just like the old saying goes, "the house always wins."
With the amount of hours to put in to grind up xp conversion/random crafting drops just to enable a decent amount of items for newer players it can be quite frustrating as well and I've had many people I've known quit because they can't get past the first stages of this game and get a decent character geared.
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