31-08-2013, 04:04 PM
well, it is kinda hard to stop ppl from getting drops really, i mean shielders doesnt get any scores at all on rag and hard, so you cant make it score based
The Chest
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31-08-2013, 04:04 PM
well, it is kinda hard to stop ppl from getting drops really, i mean shielders doesnt get any scores at all on rag and hard, so you cant make it score based
31-08-2013, 04:13 PM
No need of chest I think, just like 70% drop rate for green mats like sulphur, lumps, scales etc. depends of the gamemode. For example Odin could have damascus involved.
31-08-2013, 05:21 PM
I agree with the chest idea.
31-08-2013, 05:23 PM
(31-08-2013, 04:13 PM)Nka19 link Wrote: No need of chest I think, just like 70% drop rate for green mats like sulphur, lumps, scales etc. depends of the gamemode. For example Odin could have damascus involved. So you like spending hours on end for potentially nothing?
Legendary Drops:
Eastern Katana - December 2012 Legacy - April 2014 Pike of Kings - June 2014 Stag Bow -June 2014 Rupturers - June 2014 Durandel - August 2014 Ancient Greatsword - August 2014 Valsgarde Helmet - September 2014 Penetrator - April 2015 Mnominor - April 2015 Volundr Greatsword - April 2015
31-08-2013, 05:36 PM
Playing NI since December 2011
31-08-2013, 07:20 PM
Would the chests be tradeable? Would be more interesting if you could trade them.
(31-08-2013, 04:02 PM)evilban link Wrote: [quote author=Slayer link=topic=17543.msg136871#msg136871 date=1377961156] I like the idea, it would just mean that the 5-6 people leaching on each server would be guaranteed drops It would also lead to more admin abuse with them hopping servers to join at a wave 16 to be guaranteed drops. (Not all, but people no the ones that do it) [/quote] Classic
Bossculeur - 52 Royal Guard
Fafnir - 52 Marauder
31-08-2013, 07:23 PM
well, it would be kind of an gamble to see what would be inside the chests, but sure why not haha, you could also make it a crafting thing to be honest to open chests, but for every crafting thing and lvl 1
31-08-2013, 09:27 PM
(31-08-2013, 05:23 PM)Slayer link Wrote: [quote author=Nka19 link=topic=17543.msg136900#msg136900 date=1377965605] So you like spending hours on end for potentially nothing? [/quote] Well I can't say that as I do loot some stuff But I'm just not sure if the chest idea would work with devs, setting new drops with higher rate to bosses would make it easier, tho the idea isn't bad.
31-08-2013, 09:55 PM
well that is why i made this post, it is only an idea, if the devs like it they can always take some of the main ingredients in the idea and make something funny or interesting with it, i mean an idea would be wasted if kept in the head
31-08-2013, 11:50 PM
(31-08-2013, 03:55 PM)Maroon link Wrote: [quote author=madjosh link=topic=17543.msg136885#msg136885 date=1377964203] I like the idea, but I veto keys. Ideally, there would be a 75-90% chance of the chest dropping for everyone (so everyone individually has a chance of getting it), and when you do, it just shows you have found 1 x Chest, which you can open from the website, to get a random green material. Considering the amount of runs completable in a day (4-6 prince runs, 3 hard, or 2 rag), I'd say it shouldn't be a guaranteed drop, but a high chance of getting it, to prevent people from spamming Prince all day, for example. Still, good idea. [/quote] hence keys to a chest to make playing on rag and hard more rewarding, keys would be a rare drop just like the green mats in the game (so it will take you a year to get one with current drop rates ;p) and you have to build the key with like 3 shards to open the chest which gives you something completely random. | ||||
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