Posts: 45
Threads: 7
Joined: Feb 2012
Mad Bezerkers
-Carry an explosive barrel on their back.
-Have torch in one hand.
-No clothes, but have very heavy head armor.
-Run 1.5x faster than regular bezerkers
-Explode upon impact of barricades/shields/players
-Destroys all in 7 meter vicinity
This will help balance the choking technique people employ without getting rid of it all together. And that just sounds damn fun.
[Image: greg-lane-berserker.jpg]
Posts: 2
Threads: 0
Joined: Feb 2012
Nord Knight squires
Wearing Byrnie/Mail shirt/light mail and plate
Board shields and lance/nordic war sword
Spawn infantry (but horses spawn too and rush players if it can be done) or boss wave, spawn with a few named cav knights
Nordwomen
Shield/axe
good agility
good 1h skill
Ragged outfit/1h war axe/heavy round shield
Lord Nordwomen
Shield/axe
high agility
High 1h skill
Heraldic mail with surcoat/1h battle axe/huscarl round shield
Posts: 1,218
Threads: 125
Joined: Dec 2011
Jotne Juggernaut:
Very slow, 0 ath and low agility (A slow determined walk).
Very high armour, Ironflesh and strength.
Weapon should be a variant of the great maul, slow and extremely powerful.
A special npc in one of the variety waves, with a few of them spawning.
Highest combat AI.
Thought it would add a bit of variety, something to watch out for in the waves
.
Not sure if this has been suggested before, didn't think I saw anything similar, sorry if it has.
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
No longer active.
Posts: 774
Threads: 106
Joined: Mar 2012
Nord Medic
Weapon: Dagger, Medipackage which heals everyone in a radius! Nords but you too! Then in hard
Mode just enemys!
Armor: leather armor and normal shoes!
Difficult:all
Misc: Spawns in some rounds just 2-4 of them!
Nord Samurai
Weapon: 1h and 2h Strange Sword
Armor: Strange Armor, helmet and boots
Difficult: Hard maybe 2-4 in normal wave after huscarl!
Misc: Are Faster then normal troops! Can chamber and block maybe can do a jump hit or deke!
Sorry for my english! Hope this tread is just in use! Please anwser to my ideas!
Loots:
?.?.12 -
Wormbane
4.6.18 -
Penetrator
Posts: 71
Threads: 10
Joined: Jan 2012
mecenary head hunters:
items: and lightly armoured, fast carrying blunt weapons on a weak horse.
difficulty: between nord cavaly and knights,
notes: nords need slaves to keep there galleys running make sure you dont become one of them
respawn: a few will spawn after skirmisher wave
forest bandits
items: same as native
difficulty: low - medium
notes: common found in swadian lands these bandit havoc vilagers and traders
repawn start at wave 3-5
the disadvantage of long lines is that people get lost in the text
Posts: 161
Threads: 12
Joined: Jan 2012
(29-03-2012, 01:47 AM)_Sphinx_ link Wrote: With the possibility to turn horses into pony, can we make bots into dwarves ? I'd love to kill midgets (no offense) running at me with axes
If I remember correctly, dwarves were small, incredibly ugly, greedy little buggers in Norse mythology. Doesn't mean that they wouldn't be interesting to fight.
SB_Talgion_Cheeseliker (Commando/Militia)
SB_Hyrpyndyrpyn_IV (Skirmisher)
Posts: 1,022
Threads: 44
Joined: Dec 2011
29-03-2012, 12:33 PM
(This post was last modified: 29-03-2012, 03:23 PM by Kwal.)
You remember incorrectly, that's the D&D version, not the Norse (or Germanic) mythology. Dwarves were seen more like mystical creatures who live in mountains and are associated with blacksmithing and some other stuff.
Anyway since they have Odin and Thor and stuff I figure we at some point should get the titans on our side
Posts: 177
Threads: 9
Joined: Nov 2011
a wave with all kinds of different vaegir troops , cav , archers , inf = what ya say ?
Posts: 711
Threads: 91
Joined: Feb 2012
(29-03-2012, 12:48 PM)JOPO link Wrote: a wave with all kinds of different vaegir troops , cav , archers , inf = what ya say ?
Does "NORDInvasion" ring a bell with ya?
Start the game already!