Emails are disabled - for account issues, post in #help on the NI Discord.

New map
#11
yea you just place those items in, and once they are in a mp map, they will show up as usable.
#12
(07-11-2011, 06:31 AM)Jez link Wrote: for the scene entry points you have to set the human defender points to 1 and 2, and then i think the attacker bots are scene points 32 -> 48 or something,
where can i look it up?
#13
http://forums.taleworlds.com/index.php?topic=89831.0

Quote:Full Invasion mod
0 defenders (players!) group 1
1 defenders (players!) group 2
32-40 attackers
#14
thx
I completed it
so jez how canĀ  send you the map and could you lookover the spawns pls?
#15
You can send me the scene file, it should be inside the sceneobjs folder inside the mod folder. Also if you just want to test it, you can host a server for the mod yourself and try it out on there, your stats wont count, but you can at least see if the bots follow your AI mesh (its pretty important its good as we found out with swadian village they get stuck super easy)
#16
ok i try it first
#17
do you have skype jez i have to ask some stuff
#18
sorry mate, im at work at the moment, have to use forums for now, theres a load of mapping resources on the taleworlds forum though, you can probably find the answer to any questions you have there!
#19
ok
do i have to make 9 entry points for the bots or do i have to ake one and put in the numbers 32 and 40?
#20
Finished the map
jez is checking it.
when it is good you can play it maybe tomorrow (no promise)




Users browsing this thread: 2 Guest(s)