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Health/ammo refill after boss waves
#11
How about 40 assist xp * boss difficulty?
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#12
What about 20 for normal, and 40 for hard mode?
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#13
I like the idea but how is it that you measure boss difficulty? is each boss a set number or something?
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#14
(09-12-2011, 06:53 PM)Jez link Wrote: 20 assist xp * boss difficulty, best offer i can do

DEAL!
THIS IS A SIGNATURE
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#15
(10-12-2011, 11:58 PM)Stabby_Dave link Wrote: I like the idea but how is it that you measure boss difficulty? is each boss a set number or something?

Taking a wild guess that it's just wave number.
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#16
I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to!
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#17
(14-12-2011, 11:11 PM)Gomer link Wrote: I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to!
Using these spots = glitching
glitching = not allowed
not allowed = warning
too many warnings = kick, reset or ban Wink

Still wanna use these spots Big Grin ?
Le_Marousi, SCK_Marousi, that's me Big Grin
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#18
(14-12-2011, 11:11 PM)Gomer link Wrote: I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to!

The whole point was that dying to a boss wave is better than actually trying surviving, if you know you gonna kill the wave. You will spawn right away with full health/full ammo. Implementing just health refill or just ammo refill wouldn't change a thing, as it would still be better to just die.

But there are already some cool ideas in this thread about how to make it worth it to survive.
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#19
Hm. Well, we could add the health/ammo refill just after the boss wave. That would solve the "better die and respawn" problem.
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#20
How about you just get everything refilled after boss wave?
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