09-12-2011, 07:22 PM 
	
	
	
		How about 40 assist xp * boss difficulty?
	
	
	
	
	
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					Health/ammo refill after boss waves
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		09-12-2011, 07:22 PM 
	
	 
		How about 40 assist xp * boss difficulty? 
		
		
		09-12-2011, 07:28 PM 
	
	 
		What about 20 for normal, and 40 for hard mode?
	 
		
		
		10-12-2011, 11:58 PM 
	
	 
		I like the idea but how is it that you measure boss difficulty? is each boss a set number or something?
	 
		
		
		11-12-2011, 10:38 PM 
	
	 
THIS IS A SIGNATURE
 
		
		
		12-12-2011, 06:26 AM 
	
	 (10-12-2011, 11:58 PM)Stabby_Dave link Wrote: I like the idea but how is it that you measure boss difficulty? is each boss a set number or something? Taking a wild guess that it's just wave number. 
		
		
		14-12-2011, 11:11 PM 
	
	 
		I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to!
	 
		
		
		15-12-2011, 12:36 PM 
	
	 (14-12-2011, 11:11 PM)Gomer link Wrote: I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to!Using these spots = glitching glitching = not allowed not allowed = warning too many warnings = kick, reset or ban  Still wanna use these spots  ? 
Le_Marousi, SCK_Marousi, that's me    
		
		
		15-12-2011, 12:53 PM 
	
	 (14-12-2011, 11:11 PM)Gomer link Wrote: I agree with health but not weapon restore. I don't think you should be able to possible never have to refresh amo. It will allow exploiting spots where Bots can't get to! The whole point was that dying to a boss wave is better than actually trying surviving, if you know you gonna kill the wave. You will spawn right away with full health/full ammo. Implementing just health refill or just ammo refill wouldn't change a thing, as it would still be better to just die. But there are already some cool ideas in this thread about how to make it worth it to survive. 
		
		
		15-12-2011, 01:10 PM 
	
	 
		Hm. Well, we could add the health/ammo refill just after the boss wave. That would solve the "better die and respawn" problem.
	 
		
		
		15-12-2011, 02:38 PM 
	
	 
		How about you just get everything refilled after boss wave?
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